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hub / github.com/DiligentGraphics/DiligentFX / Allocate

Method Allocate

Hydrogent/src/HnShadowMapManager.cpp:59–64  ·  view source on GitHub ↗

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57}
58
59RefCntAutoPtr<ITextureAtlasSuballocation> HnShadowMapManager::Allocate(Uint32 Width, Uint32 Height)
60{
61 RefCntAutoPtr<ITextureAtlasSuballocation> pSuballocation;
62 m_ShadowMapAtlas->Allocate(Width, Height, &pSuballocation);
63 return pSuballocation;
64}
65
66void HnShadowMapManager::Commit(IRenderDevice* pDevice, IDeviceContext* pCtx)
67{

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected