Functions that play a 3d sound -- includes the 2d emulation of 3d sound
| 1017 | } |
| 1018 | // Functions that play a 3d sound -- includes the 2d emulation of 3d sound |
| 1019 | int hlsSystem::Play3dSound(int sound_index, pos_state *cur_pos, float volume, int flags, float offset) { |
| 1020 | return Play3dSound(sound_index, SND_PRIORITY_NORMAL, cur_pos, volume, flags, offset); |
| 1021 | } |
| 1022 | // Functions that play a 3d sound -- includes the 2d emulation of 3d sound |
| 1023 | int hlsSystem::Play3dSound(int sound_index, object *cur_obj, float volume, int flags, float offset) { |
| 1024 | return Play3dSound(sound_index, SND_PRIORITY_NORMAL, cur_obj, volume, flags, offset); |
no test coverage detected