| 1806 | } |
| 1807 | |
| 1808 | void SuperThief::SpewEverything(int me) { |
| 1809 | int i; |
| 1810 | int powerup_handle; |
| 1811 | int room; |
| 1812 | vector pos; |
| 1813 | |
| 1814 | Obj_Value(me, VF_GET, OBJV_I_ROOMNUM, &room); |
| 1815 | Obj_Value(me, VF_GET, OBJV_V_POS, &pos); |
| 1816 | |
| 1817 | for (i = 0; i < memory->num_stolen_weapons; i++) { |
| 1818 | uint16_t id; |
| 1819 | int j; |
| 1820 | |
| 1821 | for (j = 0; j < memory->stolen_weapons[i].amount; j++) { |
| 1822 | float speed = rand() / (float)RAND_MAX * 20.0f + 5.0f; |
| 1823 | vector dir; |
| 1824 | |
| 1825 | dir.x = rand() / (float)RAND_MAX - 0.5f; |
| 1826 | dir.y = rand() / (float)RAND_MAX - 0.5f; |
| 1827 | dir.z = rand() / (float)RAND_MAX - 0.5f; |
| 1828 | |
| 1829 | vm_VectorNormalize(&dir); |
| 1830 | dir *= speed; |
| 1831 | |
| 1832 | Player_Value(memory->stolen_weapons[i].owner, VF_GET, PLYSV_US_WEAPON_POWERUP_ID, &id, |
| 1833 | memory->stolen_weapons[i].index); |
| 1834 | powerup_handle = Obj_Create(OBJ_POWERUP, id, room, &pos, NULL, OBJECT_HANDLE_NONE, &dir); |
| 1835 | } |
| 1836 | |
| 1837 | memory->stolen_weapons[i].amount = 0; |
| 1838 | } |
| 1839 | } |
| 1840 | |
| 1841 | bool SuperThief::DoNotify(int me, tOSIRISEVTAINOTIFY *notify) { |
| 1842 | if (notify->notify_type == AIN_MELEE_HIT) { |
nothing calls this directly
no test coverage detected