get current loop playing
| 735 | |
| 736 | // get current loop playing |
| 737 | const char *OutrageMusicSeq::GetCurrentLoopName(int *count) { |
| 738 | if (m_playing_song) { |
| 739 | *count = m_playing_song->strm->m_stream.GetLoopCount(); |
| 740 | return m_playing_song->loop_name; |
| 741 | } |
| 742 | |
| 743 | *count = 0; |
| 744 | return NULL; |
| 745 | } |
| 746 | |
| 747 | // gets current region PLAYING, not PENDING like above. |
| 748 | int16_t OutrageMusicSeq::GetPlayingRegion() const { |
no test coverage detected