execute music sequencer.
| 121 | |
| 122 | // execute music sequencer. |
| 123 | void D3MusicDoFrame(tMusicSeqInfo *music_info) { |
| 124 | // update music ai with new music info |
| 125 | if (!Music_on) |
| 126 | return; |
| 127 | |
| 128 | D3MusicAI(music_info); |
| 129 | |
| 130 | // handle current events. |
| 131 | D3MusicSongSelector(); |
| 132 | |
| 133 | // run frame. |
| 134 | Music_seq.Frame(music_info->frametime); |
| 135 | |
| 136 | // end |
| 137 | music_info->cur_loop_name = Music_seq.GetCurrentLoopName(&music_info->cur_loop_count); |
| 138 | music_info->cur_song = MusicAI.cur_song; |
| 139 | } |
| 140 | |
| 141 | // toggle music system. |
| 142 | void D3MusicToggle() { |
no test coverage detected