$$ACTION Players Strip all weapons and energy from player [o:Object] aStripWeaponsEnergy Removes all weapons (but lasers) and ammo, and reduces energy to 0. $$END */
| 4729 | $$END |
| 4730 | */ |
| 4731 | void aStripWeaponsEnergy(int Object) { |
| 4732 | int val = 0; |
| 4733 | Player_Value(Object, VF_SET, PLYV_I_STRIP_WEAPONS, &val); |
| 4734 | } |
| 4735 | |
| 4736 | /* |
| 4737 | $$ACTION |
nothing calls this directly
no test coverage detected