$$ACTION Rooms Set texture on room [r:Room] face [i:FaceNum] to [u:Texture] aRoomSetFaceTexture Change face texture Sets the texture for a room face Parameters: Room: the room the face is in FaceNum: the face whose texture is changed TextureName: the texture to assign to the specified face $$END */
| 3079 | $$END |
| 3080 | */ |
| 3081 | void aRoomSetFaceTexture(int roomnum, int facenum, int texturenum) { |
| 3082 | msafe_struct mstruct; |
| 3083 | |
| 3084 | mstruct.roomnum = roomnum; |
| 3085 | mstruct.facenum = facenum; |
| 3086 | mstruct.index = texturenum; |
| 3087 | |
| 3088 | MSafe_CallFunction(MSAFE_ROOM_TEXTURE, &mstruct); |
| 3089 | } |
| 3090 | |
| 3091 | /* |
| 3092 | $$ACTION |
no outgoing calls
no test coverage detected