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Function aAddGameMessage

scripts/DallasFuncs.cpp:1339–1352  ·  view source on GitHub ↗

$$ACTION Misc Add Game Message [s:GameMessage] with HUD mesage [s:HUDMessage] aAddGameMessage Add Game Message Adds a message to the game message log, and shows another message on the HUD Parameters: GameMessage: The message that's added to the game message log HUDMessage: The message that's displayed on the HUD $$END */

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1337$$END
1338*/
1339void aAddGameMessage(const char *game_message, const char *hud_message) {
1340 msafe_struct mstruct;
1341
1342 strncpy(mstruct.message, game_message, sizeof(mstruct.message));
1343 mstruct.message[sizeof(mstruct.message) - 1] = 0;
1344
1345 strncpy(mstruct.message2, hud_message, sizeof(mstruct.message2));
1346 mstruct.message[sizeof(mstruct.message) - 1] = 0;
1347
1348 mstruct.color = GR_RGB(0, 242, 148);
1349 mstruct.state = 0; // means all players
1350
1351 MSafe_CallFunction(MSAFE_MISC_GAME_MESSAGE, &mstruct);
1352}
1353
1354/*
1355$$ACTION

Callers 15

CallEventMethod · 0.85
CallEventMethod · 0.85
CallEventMethod · 0.85
CallEventMethod · 0.85
CallEventMethod · 0.85
CallEventMethod · 0.85
CallEventMethod · 0.85
CallEventMethod · 0.85
CallEventMethod · 0.85
CallEventMethod · 0.85
CallEventMethod · 0.85
CallEventMethod · 0.85

Calls 1

GR_RGBFunction · 0.70

Tested by

no test coverage detected