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hub / github.com/DescentDevelopers/Descent3 / ObjectDamage

Function ObjectDamage

scripts/AIGame.cpp:10800–10809  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

10798
10799void ObjectDamage(int object, float amount, int killer = OBJECT_HANDLE_NONE);
10800void ObjectDamage(int object, float amount, int killer) {
10801 msafe_struct mstruct;
10802
10803 mstruct.objhandle = object;
10804 mstruct.killer_handle = killer;
10805 mstruct.damage_type = GD_SCRIPTED;
10806 mstruct.amount = amount;
10807
10808 MSafe_CallFunction(MSAFE_OBJECT_DAMAGE_OBJECT, &mstruct);
10809}
10810
10811float GetObjectShields(int object) {
10812 msafe_struct mstruct;

Callers 1

CallEventMethod · 0.70

Calls

no outgoing calls

Tested by

no test coverage detected