| 10798 | |
| 10799 | void ObjectDamage(int object, float amount, int killer = OBJECT_HANDLE_NONE); |
| 10800 | void ObjectDamage(int object, float amount, int killer) { |
| 10801 | msafe_struct mstruct; |
| 10802 | |
| 10803 | mstruct.objhandle = object; |
| 10804 | mstruct.killer_handle = killer; |
| 10805 | mstruct.damage_type = GD_SCRIPTED; |
| 10806 | mstruct.amount = amount; |
| 10807 | |
| 10808 | MSafe_CallFunction(MSAFE_OBJECT_DAMAGE_OBJECT, &mstruct); |
| 10809 | } |
| 10810 | |
| 10811 | float GetObjectShields(int object) { |
| 10812 | msafe_struct mstruct; |