| 896 | void SaveWeaponSelectStates(CFILE *fp) { cf_WriteShort(fp, Weapon_slot_mask); } |
| 897 | |
| 898 | void LoadWeaponSelectStates(CFILE *fp) { |
| 899 | uint16_t state = (uint16_t)cf_ReadShort(fp); |
| 900 | ResetWeaponSelectStates(state); |
| 901 | } |
| 902 | |
| 903 | void SelectWeapon(int slot) { |
| 904 | if (Player_object->type != OBJ_PLAYER) |
nothing calls this directly
no test coverage detected