Does a procedural for this texture
| 1346 | } |
| 1347 | // Does a procedural for this texture |
| 1348 | void EvaluateProcedural(int handle) { |
| 1349 | proc_struct *procedural = GameTextures[handle].procedural; |
| 1350 | |
| 1351 | int dest_bitmap = procedural->procedural_bitmap; |
| 1352 | if (bm_w(dest_bitmap, 0) != PROC_SIZE) { |
| 1353 | mprintf(0, "Couldn't evaluate procedural because its not %d x %d!\n", PROC_SIZE, PROC_SIZE); |
| 1354 | return; |
| 1355 | } |
| 1356 | if (GameTextures[handle].flags & TF_WATER_PROCEDURAL) |
| 1357 | EvaluateWaterProcedural(handle); |
| 1358 | else |
| 1359 | EvaluateFireProcedural(handle); |
| 1360 | } |
no test coverage detected