MCPcopy Create free account
hub / github.com/DescentDevelopers/Descent3 / RemapEverything

Function RemapEverything

Descent3/object.cpp:3241–3248  ·  view source on GitHub ↗

Remaps all static powerups,sounds,etc to their appropriate indices

Source from the content-addressed store, hash-verified

3239
3240// Remaps all static powerups,sounds,etc to their appropriate indices
3241void RemapEverything() {
3242 RemapStaticIDs();
3243 RemapDoors();
3244 RemapShips();
3245 RemapWeapons();
3246 RemapSounds();
3247 RemapPolyModels();
3248}
3249
3250// Retruns a pointer to an object given its handle. Returns NULL if object no longer exists.
3251object *ObjGet(int handle) {

Callers 1

mng_LoadTableFilesFunction · 0.85

Calls 6

RemapStaticIDsFunction · 0.85
RemapDoorsFunction · 0.85
RemapShipsFunction · 0.85
RemapWeaponsFunction · 0.85
RemapSoundsFunction · 0.85
RemapPolyModelsFunction · 0.85

Tested by

no test coverage detected