Remaps all static powerups,sounds,etc to their appropriate indices
| 3239 | |
| 3240 | // Remaps all static powerups,sounds,etc to their appropriate indices |
| 3241 | void RemapEverything() { |
| 3242 | RemapStaticIDs(); |
| 3243 | RemapDoors(); |
| 3244 | RemapShips(); |
| 3245 | RemapWeapons(); |
| 3246 | RemapSounds(); |
| 3247 | RemapPolyModels(); |
| 3248 | } |
| 3249 | |
| 3250 | // Retruns a pointer to an object given its handle. Returns NULL if object no longer exists. |
| 3251 | object *ObjGet(int handle) { |
no test coverage detected