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hub / github.com/DescentDevelopers/Descent3 / RemapDoors

Function RemapDoors

Descent3/door.cpp:249–259  ·  view source on GitHub ↗

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247}
248
249void RemapDoors() {
250 // Now, if any doors are polygon models and those models don't have correct
251 // textures, attempt to reload the model texture list
252
253 for (int i = 0; i < MAX_DOORS; i++) {
254 if (Doors[i].used) {
255 ASSERT(Doors[i].model_handle != -1);
256 // LoadPolyModel (Poly_models[Doors[i].model_handle].name);
257 }
258 }
259}

Callers 1

RemapEverythingFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected