| 247 | } |
| 248 | |
| 249 | void RemapDoors() { |
| 250 | // Now, if any doors are polygon models and those models don't have correct |
| 251 | // textures, attempt to reload the model texture list |
| 252 | |
| 253 | for (int i = 0; i < MAX_DOORS; i++) { |
| 254 | if (Doors[i].used) { |
| 255 | ASSERT(Doors[i].model_handle != -1); |
| 256 | // LoadPolyModel (Poly_models[Doors[i].model_handle].name); |
| 257 | } |
| 258 | } |
| 259 | } |