Trys to join this client with the server address passed in Returns 1 on success, 0 on fail Client only For DirectPlay games, use the addr pointer as a pointer to the DPSESSIONDESC2
| 331 | // Client only |
| 332 | // For DirectPlay games, use the addr pointer as a pointer to the DPSESSIONDESC2 |
| 333 | int TryToJoinServer(network_address *addr) { |
| 334 | SOCKET sock; |
| 335 | |
| 336 | ShowProgressScreen(TXT_MULTI_CONNECTING); |
| 337 | // Store the server's address in the netplayer struct |
| 338 | memcpy(&NetPlayers[0].addr, addr, sizeof(network_address)); |
| 339 | |
| 340 | for (int i = 0; i < MAX_NET_PLAYERS; i++) { |
| 341 | NetPlayers[i].file_xfer_flags = NETFILE_NONE; |
| 342 | NetPlayers[i].ship_logo[0] = 0; |
| 343 | NetPlayers[i].voice_taunt1[0] = 0; |
| 344 | NetPlayers[i].voice_taunt2[0] = 0; |
| 345 | NetPlayers[i].voice_taunt3[0] = 0; |
| 346 | NetPlayers[i].voice_taunt4[0] = 0; |
| 347 | NetPlayers[i].custom_file_seq = NETFILE_ID_NOFILE; |
| 348 | // Set all custom textures to NULL |
| 349 | PlayerSetCustomTexture(i, NULL); |
| 350 | } |
| 351 | Current_pilot.get_multiplayer_data(NetPlayers[Player_num].ship_logo, NetPlayers[Player_num].voice_taunt1, |
| 352 | NetPlayers[Player_num].voice_taunt2, NULL, NetPlayers[Player_num].voice_taunt3, |
| 353 | NetPlayers[Player_num].voice_taunt4); |
| 354 | if (NetPlayers[Player_num].ship_logo[0]) |
| 355 | PlayerSetCustomTexture(Player_num, NetPlayers[Player_num].ship_logo); |
| 356 | |
| 357 | bool connected = false; |
| 358 | #ifdef USE_DIRECTPLAY |
| 359 | if (Use_DirectPlay) { |
| 360 | LPDPSESSIONDESC2 session = (LPDPSESSIONDESC2)addr; |
| 361 | DPID server_id = DPID_SERVERPLAYER; |
| 362 | Netgame.server_address.connection_type = NP_DIRECTPLAY; |
| 363 | memcpy(&Netgame.server_address.address, &server_id, sizeof(DPID)); |
| 364 | if (dp_DirectPlayJoinGame(session)) { |
| 365 | connected = true; |
| 366 | NetPlayers[Player_num].reliable_socket = DPID_SERVERPLAYER; |
| 367 | } else { |
| 368 | mprintf(0, "Unable to join DirectPlay session!\n"); |
| 369 | } |
| 370 | } else |
| 371 | #endif |
| 372 | { |
| 373 | if (!AskToJoin(addr)) { |
| 374 | if (Ok_to_join != -1) { |
| 375 | char str[255]; |
| 376 | snprintf(str, sizeof(str), "%s", TXT(Join_response_strings[Ok_to_join])); |
| 377 | ShowProgressScreen(str); |
| 378 | Sleep(2000); |
| 379 | } else { |
| 380 | ShowProgressScreen(TXT_MLTNORESPONSE); |
| 381 | Sleep(2000); |
| 382 | } |
| 383 | return 0; |
| 384 | } else |
| 385 | mprintf(0, "Server says its ok to join!\n"); |
| 386 | |
| 387 | nw_ConnectToServer(&sock, addr); |
| 388 | if (sock != INVALID_SOCKET && sock != 0) { |
| 389 | connected = true; |
| 390 | NetPlayers[Player_num].reliable_socket = sock; |
nothing calls this directly
no test coverage detected