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hub / github.com/DescentDevelopers/Descent3 / MultiDoServerRejectedChecksum

Function MultiDoServerRejectedChecksum

Descent3/multi.cpp:3756–3765  ·  view source on GitHub ↗

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3754}
3755
3756void MultiDoServerRejectedChecksum(uint8_t *data) {
3757 int count = 0;
3758
3759 MULTI_ASSERT(Netgame.local_role == LR_CLIENT, NULL);
3760
3761 SKIP_HEADER(data, &count);
3762 ShowProgressScreen(TXT_MLTLEVELNOMATCH);
3763 MultiLeaveGame();
3764 Sleep(2000);
3765}
3766
3767// Lets us know if the server says its ok to join
3768void MultiDoJoinResponse(uint8_t *data) {

Callers 1

MultiProcessDataFunction · 0.85

Calls 4

SKIP_HEADERFunction · 0.85
ShowProgressScreenFunction · 0.85
MultiLeaveGameFunction · 0.85
SleepFunction · 0.50

Tested by

no test coverage detected