| 3754 | } |
| 3755 | |
| 3756 | void MultiDoServerRejectedChecksum(uint8_t *data) { |
| 3757 | int count = 0; |
| 3758 | |
| 3759 | MULTI_ASSERT(Netgame.local_role == LR_CLIENT, NULL); |
| 3760 | |
| 3761 | SKIP_HEADER(data, &count); |
| 3762 | ShowProgressScreen(TXT_MLTLEVELNOMATCH); |
| 3763 | MultiLeaveGame(); |
| 3764 | Sleep(2000); |
| 3765 | } |
| 3766 | |
| 3767 | // Lets us know if the server says its ok to join |
| 3768 | void MultiDoJoinResponse(uint8_t *data) { |
no test coverage detected