| 6302 | } |
| 6303 | |
| 6304 | void MultiDoRequestPeerDamage(uint8_t *data, network_address *from_addr) { |
| 6305 | int count = 0; |
| 6306 | |
| 6307 | if (Netgame.local_role != LR_SERVER) |
| 6308 | return; |
| 6309 | |
| 6310 | SKIP_HEADER(data, &count); |
| 6311 | |
| 6312 | int pnum = MultiGetByte(data, &count); |
| 6313 | uint16_t killer_objnum = MultiGetUshort(data, &count); |
| 6314 | uint8_t weapon_id = MultiGetUbyte(data, &count); |
| 6315 | uint8_t damage_type = MultiGetUbyte(data, &count); |
| 6316 | float amount = MultiGetFloat(data, &count); |
| 6317 | |
| 6318 | if (killer_objnum == 65535 || Objects[killer_objnum].type == OBJ_NONE) |
| 6319 | ApplyDamageToPlayer(&Objects[Players[pnum].objnum], &Objects[Players[pnum].objnum], damage_type, amount, 1, |
| 6320 | weapon_id); |
| 6321 | else |
| 6322 | ApplyDamageToPlayer(&Objects[Players[pnum].objnum], &Objects[killer_objnum], damage_type, amount, 1, weapon_id); |
| 6323 | } |
| 6324 | |
| 6325 | // Tell the server to damage us |
| 6326 | void MultiSendRequestPeerDamage(object *killer, int weapon_id, int damage_type, float amount) { |
no test coverage detected