Releases a missile that belongs to a player
| 3478 | |
| 3479 | // Releases a missile that belongs to a player |
| 3480 | void MultiDoReleaseTimeoutMissile(uint8_t *data) { |
| 3481 | int count = 0; |
| 3482 | |
| 3483 | SKIP_HEADER(data, &count); |
| 3484 | |
| 3485 | int pnum = MultiGetByte(data, &count); |
| 3486 | |
| 3487 | if (Players[pnum].user_timeout_obj != NULL) { |
| 3488 | ReleaseUserTimeoutMissile(pnum); |
| 3489 | } |
| 3490 | |
| 3491 | if (Netgame.local_role == LR_SERVER) |
| 3492 | MultiSendReliablyToAllExcept(Player_num, data, count, NETSEQ_PLAYING); |
| 3493 | } |
| 3494 | |
| 3495 | // Tell everyone I'm timingout my timeout weapon |
| 3496 | void MultiSendReleaseTimeoutMissile() { |
no test coverage detected