This player says he's done dying
| 4843 | |
| 4844 | // This player says he's done dying |
| 4845 | void MultiDoEndPlayerDeath(uint8_t *data) { |
| 4846 | MULTI_ASSERT(Netgame.local_role == LR_SERVER, "Client in DoEndPlayerDeath!"); |
| 4847 | |
| 4848 | int count = 0; |
| 4849 | |
| 4850 | SKIP_HEADER(data, &count); |
| 4851 | uint8_t slot = MultiGetByte(data, &count); |
| 4852 | |
| 4853 | if (Players[slot].flags & PLAYER_FLAGS_DEAD || Players[slot].flags & PLAYER_FLAGS_DYING) |
| 4854 | MultiSendRenewPlayer(slot); |
| 4855 | } |
| 4856 | void GetServerGameTime() { |
| 4857 | MULTI_ASSERT(Netgame.local_role != LR_SERVER, "Server in GetServerGameTime!"); |
| 4858 | uint8_t outdata[MAX_GAME_DATA_SIZE]; |
no test coverage detected