Server is telling us that its done sending objects
| 3014 | |
| 3015 | // Server is telling us that its done sending objects |
| 3016 | void MultiDoDoneWorldStates(uint8_t *data) { |
| 3017 | MULTI_ASSERT(Netgame.local_role == LR_CLIENT, NULL); |
| 3018 | |
| 3019 | int count = 0; |
| 3020 | |
| 3021 | // Skip header stuff |
| 3022 | SKIP_HEADER(data, &count); |
| 3023 | NetPlayers[Player_num].sequence = NETSEQ_PLAYING; |
| 3024 | NetPlayers[Player_num].total_bytes_sent = 0; |
| 3025 | NetPlayers[Player_num].total_bytes_rcvd = 0; |
| 3026 | PlayerMoveToStartPos(Player_num, Players[Player_num].start_index); |
| 3027 | |
| 3028 | MultiSendEnteringGame(); |
| 3029 | } |
| 3030 | |
| 3031 | // Makes an abbrievated version of a matrix |
| 3032 | void MultiMakeMatrix(multi_orientation *dest, matrix *src) { |
no test coverage detected