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hub / github.com/DescentDevelopers/Descent3 / MultiDoDoneBuildings

Function MultiDoDoneBuildings

Descent3/multi.cpp:2965–2973  ·  view source on GitHub ↗

Server is telling us that its done sending buildings

Source from the content-addressed store, hash-verified

2963
2964// Server is telling us that its done sending buildings
2965void MultiDoDoneBuildings(uint8_t *data) {
2966 MULTI_ASSERT(Netgame.local_role == LR_CLIENT, NULL);
2967
2968 int count = 0;
2969
2970 // Skip header stuff
2971 SKIP_HEADER(data, &count);
2972 NetPlayers[Player_num].sequence = NETSEQ_REQUEST_OBJECTS;
2973}
2974
2975// Server is telling us that its done sending objects
2976void MultiDoDoneObjects(uint8_t *data) {

Callers 1

MultiProcessDataFunction · 0.85

Calls 1

SKIP_HEADERFunction · 0.85

Tested by

no test coverage detected