Server is telling us that its done sending buildings
| 2963 | |
| 2964 | // Server is telling us that its done sending buildings |
| 2965 | void MultiDoDoneBuildings(uint8_t *data) { |
| 2966 | MULTI_ASSERT(Netgame.local_role == LR_CLIENT, NULL); |
| 2967 | |
| 2968 | int count = 0; |
| 2969 | |
| 2970 | // Skip header stuff |
| 2971 | SKIP_HEADER(data, &count); |
| 2972 | NetPlayers[Player_num].sequence = NETSEQ_REQUEST_OBJECTS; |
| 2973 | } |
| 2974 | |
| 2975 | // Server is telling us that its done sending objects |
| 2976 | void MultiDoDoneObjects(uint8_t *data) { |
no test coverage detected