MCPcopy Create free account
hub / github.com/DescentDevelopers/Descent3 / MultiDoAudioTauntTime

Function MultiDoAudioTauntTime

Descent3/multi.cpp:7388–7396  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

7386}
7387
7388void MultiDoAudioTauntTime(uint8_t *data) {
7389 int count = 0;
7390 MULTI_ASSERT_NOMESSAGE(Netgame.local_role != LR_SERVER);
7391
7392 SKIP_HEADER(data, &count);
7393
7394 float time = MultiGetFloat(data, &count);
7395 taunt_SetDelayTime(time);
7396}
7397
7398void MultiAddObjWBAnimUpdate(int objnum) {
7399 MULTI_ASSERT_NOMESSAGE(Netgame.local_role == LR_SERVER);

Callers 1

MultiProcessDataFunction · 0.85

Calls 3

SKIP_HEADERFunction · 0.85
MultiGetFloatFunction · 0.85
taunt_SetDelayTimeFunction · 0.85

Tested by

no test coverage detected