display menu scene
| 467 | |
| 468 | // display menu scene |
| 469 | void MenuScene() { |
| 470 | extern bool NewUI_wait_dialog; // is wait dialog up? |
| 471 | |
| 472 | if (MM_object) { |
| 473 | StartFrame(); |
| 474 | |
| 475 | if (static_menu_background) { |
| 476 | DrawLargeBitmap(&MM_object->m_art, 0, 0, 1.0f); |
| 477 | } else { |
| 478 | #ifdef MOVIE_MENU |
| 479 | FrameMovie(MM_object->m_movie, -1, -1, true); |
| 480 | #else |
| 481 | DrawLargeBitmap(&MM_object->m_art, 0, 0, 1.0f); |
| 482 | #endif |
| 483 | } |
| 484 | |
| 485 | MM_object->CopyrightText(); |
| 486 | |
| 487 | EndFrame(); |
| 488 | } |
| 489 | } |
| 490 | |
| 491 | #define N_MENU_SOUND_SLOTS 4 |
| 492 |
no test coverage detected