| 1673 | } |
| 1674 | |
| 1675 | void InitMessage(const char *c, float progress) { |
| 1676 | int x = Game_window_w / 2 - Title_bitmap.pw / 2; |
| 1677 | int y = Game_window_h / 2 - Title_bitmap.ph / 2; |
| 1678 | int i, rx, ry, rw, rh; |
| 1679 | |
| 1680 | if (Dedicated_server) { |
| 1681 | PrintDedicatedMessage("%s\n", c); |
| 1682 | return; |
| 1683 | } |
| 1684 | |
| 1685 | if (!Graphics_init) |
| 1686 | return; |
| 1687 | |
| 1688 | StartFrame(); |
| 1689 | |
| 1690 | if (Title_bitmap_init) { |
| 1691 | rend_ClearScreen(GR_BLACK); |
| 1692 | rend_DrawChunkedBitmap(&Title_bitmap, x, y, 255); |
| 1693 | } |
| 1694 | |
| 1695 | if (c) { |
| 1696 | g3Point *pntlist[4], points[4]; |
| 1697 | // Set our four corners to cover the screen |
| 1698 | grtext_SetFont(MONITOR9_NEWUI_FONT); |
| 1699 | rw = Game_window_w; |
| 1700 | rh = grfont_GetHeight(MONITOR9_NEWUI_FONT) + 8; |
| 1701 | rx = 0; |
| 1702 | ry = Game_window_h - rh; |
| 1703 | points[0].p3_sx = rx; |
| 1704 | points[0].p3_sy = ry; |
| 1705 | points[1].p3_sx = rx + rw; |
| 1706 | points[1].p3_sy = ry; |
| 1707 | points[2].p3_sx = rx + rw; |
| 1708 | points[2].p3_sy = ry + rh; |
| 1709 | points[3].p3_sx = rx; |
| 1710 | points[3].p3_sy = ry + rh; |
| 1711 | |
| 1712 | for (i = 0; i < 4; i++) { |
| 1713 | points[i].p3_z = 0; |
| 1714 | points[i].p3_flags = PF_PROJECTED; |
| 1715 | pntlist[i] = &points[i]; |
| 1716 | } |
| 1717 | |
| 1718 | rend_SetZBufferState(0); |
| 1719 | rend_SetTextureType(TT_FLAT); |
| 1720 | rend_SetAlphaType(AT_CONSTANT); |
| 1721 | rend_SetLighting(LS_NONE); |
| 1722 | rend_SetFlatColor(GR_BLACK); |
| 1723 | rend_SetAlphaValue(230); |
| 1724 | rend_DrawPolygon2D(0, pntlist, 4); |
| 1725 | |
| 1726 | if (progress >= 0) { |
| 1727 | points[0].p3_sx = rx; |
| 1728 | points[0].p3_sy = ry + rh - (rh / 2) + 2; |
| 1729 | points[1].p3_sx = rx + ((float)rw * progress); |
| 1730 | points[1].p3_sy = ry + rh - (rh / 2) + 2; |
| 1731 | points[2].p3_sx = rx + ((float)rw * progress); |
| 1732 | points[2].p3_sy = ry + rh; |
no test coverage detected