| 680 | } |
| 681 | |
| 682 | void DemoRead3DSound(void) { |
| 683 | int objnum; |
| 684 | int16_t soundidx; |
| 685 | float volume; |
| 686 | |
| 687 | objnum = cf_ReadShort(Demo_cfp); |
| 688 | |
| 689 | soundidx = cf_ReadShort(Demo_cfp); |
| 690 | volume = cf_ReadFloat(Demo_cfp); |
| 691 | |
| 692 | Sound_system.Play3dSound(soundidx, &Objects[objnum], volume); |
| 693 | } |
| 694 | |
| 695 | void DemoWriteScriptEvent() {} |
| 696 |
no test coverage detected