Plays the sound for a player being damaged
| 751 | |
| 752 | // Plays the sound for a player being damaged |
| 753 | void PlayPlayerInvulnerabilitySound(object *playerobj) { |
| 754 | Sound_system.Play3dSound(SOUND_METALLIC_DOOR_HIT, SND_PRIORITY_HIGHEST, playerobj); |
| 755 | } |
| 756 | |
| 757 | // Kills the player |
| 758 | // weapon_id can be -1 for no weapon |
no test coverage detected