| 52 | } |
| 53 | |
| 54 | int D3W_Play2dSound(int sound_index, float volume) { |
| 55 | if (Demo_flags == DF_RECORDING) { |
| 56 | DemoWrite2DSound(sound_index, volume); |
| 57 | } |
| 58 | |
| 59 | return Sound_system.Play2dSound(sound_index, volume); |
| 60 | } |
| 61 | |
| 62 | void D3W_TouchSound(int sound_index) { Sound_system.CheckAndForceSoundDataAlloc(sound_index); } |
| 63 |
nothing calls this directly
no test coverage detected