| 1105 | } |
| 1106 | |
| 1107 | void DoMisc(game_controls *controls) { |
| 1108 | controls->toggle_slide = false; |
| 1109 | controls->toggle_bank = false; |
| 1110 | controls->rearview_down_count = 0; |
| 1111 | controls->rearview_down_state = false; |
| 1112 | |
| 1113 | if (!Doing_input_message) |
| 1114 | DoKeyboardMisc(controls); |
| 1115 | DoControllerMisc(controls); |
| 1116 | |
| 1117 | //@@ if (!toggle_rearview_switch.value && Rearview_key_down) { |
| 1118 | //@@ Rearview_key_down = false; |
| 1119 | //@@ ToggleRearView(0); |
| 1120 | //@@ } |
| 1121 | //@@ else if (toggle_rearview_switch.value && !Rearview_key_down) { |
| 1122 | //@@ Rearview_key_down = true; |
| 1123 | //@@ ToggleRearView(1); |
| 1124 | //@@ } |
| 1125 | //@@ else if (!Rearview_key_down) { |
| 1126 | //@@ for (i = 0; i < (int)toggle_rearview.value; i++) |
| 1127 | //@@ ToggleRearView(); |
| 1128 | //@@ } |
| 1129 | } |
| 1130 | |
| 1131 | // use the currently selected inventory item |
| 1132 | extern bool UseInventoryItem(); |
no test coverage detected