Initialize the bodies positions
| 180 | |
| 181 | // Initialize the bodies positions |
| 182 | void PileScene::initBodiesPositions() { |
| 183 | |
| 184 | const float radius = 3.0f; |
| 185 | |
| 186 | for (uint i = 0; i<NB_COMPOUND_SHAPES; i++) { |
| 187 | |
| 188 | // Position |
| 189 | float angle = i * 30.0f; |
| 190 | rp3d::Vector3 position(radius * std::cos(angle), |
| 191 | 90 + i * (DUMBBELL_HEIGHT + 0.3f), |
| 192 | radius * std::sin(angle)); |
| 193 | |
| 194 | mDumbbells[i]->setTransform(rp3d::Transform(position, rp3d::Quaternion::identity())); |
| 195 | } |
| 196 | |
| 197 | // Create all the boxes of the scene |
| 198 | for (uint i = 0; i<NB_BOXES; i++) { |
| 199 | |
| 200 | // Position |
| 201 | float angle = i * 30.0f; |
| 202 | rp3d::Vector3 position(radius * std::cos(angle), |
| 203 | 70 + i * (BOX_SIZE.y + 0.8f), |
| 204 | radius * std::sin(angle)); |
| 205 | |
| 206 | mBoxes[i]->setTransform(rp3d::Transform(position, rp3d::Quaternion::identity())); |
| 207 | } |
| 208 | |
| 209 | // Create all the spheres of the scene |
| 210 | for (uint i = 0; i<NB_SPHERES; i++) { |
| 211 | |
| 212 | // Position |
| 213 | float angle = i * 35.0f; |
| 214 | rp3d::Vector3 position(radius * std::cos(angle), |
| 215 | 50 + i * (SPHERE_RADIUS + 0.8f), |
| 216 | radius * std::sin(angle)); |
| 217 | |
| 218 | mSpheres[i]->setTransform(rp3d::Transform(position, rp3d::Quaternion::identity())); |
| 219 | } |
| 220 | |
| 221 | // Create all the capsules of the scene |
| 222 | for (uint i = 0; i<NB_CAPSULES; i++) { |
| 223 | |
| 224 | // Position |
| 225 | float angle = i * 45.0f; |
| 226 | rp3d::Vector3 position(radius * std::cos(angle), |
| 227 | 30 + i * (CAPSULE_HEIGHT + 0.3f), |
| 228 | radius * std::sin(angle)); |
| 229 | |
| 230 | mCapsules[i]->setTransform(rp3d::Transform(position, rp3d::Quaternion::identity())); |
| 231 | } |
| 232 | |
| 233 | // Create all the convex meshes of the scene |
| 234 | for (uint i = 0; i<NB_MESHES; i++) { |
| 235 | |
| 236 | // Position |
| 237 | float angle = i * 30.0f; |
| 238 | rp3d::Vector3 position(radius * std::cos(angle), |
| 239 | 10 + i * (CAPSULE_HEIGHT + 0.3f), |
nothing calls this directly
no test coverage detected