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Functions279 in github.com/DanWatkins/Terrain3D

↓ 46 callersMethodsize
Src/Terrain3D/World/Terrain/LightMap.h:31
↓ 38 callersMethodget
Src/Terrain3D/World/Terrain/LightMap.cpp:29
↓ 15 callersMethodreserve
Src/Terrain3D/World/Terrain/LightMap.cpp:17
↓ 15 callersMethodset
Src/Terrain3D/World/Terrain/LightMap.cpp:23
↓ 8 callersFunctionFOR_TIMES
Tests/Test_CoreFPSCounter.cpp:134
↓ 8 callersMethodcreateEntity
Src/Terrain3D/World/Entity/Manager.cpp:23
↓ 7 callersMethodpos
Src/Terrain3D/World/Entity/BaseEntity.h:37
↓ 7 callersMethodupdate
Src/Terrain3D/Core/FPSCounter.cpp:19
↓ 6 callersMethodbind
Src/Terrain3D/Core/Asset/private/SubMesh.cpp:109
↓ 5 callersMethodaddTask
Src/Terrain3D/Core/OpenGLTaskQueue.cpp:19
↓ 5 callersMethodclear
Src/Terrain3D/World/Entity/Manager.h:27
↓ 5 callersMethodfps
* @returns the current overall frame rate. */
App/Terrain3D.h:96
↓ 5 callersMethodheightScale
Src/Terrain3D/World/Terrain/Data.h:56
↓ 5 callersMethodid
Src/Terrain3D/World/Entity/BaseEntity.h:35
↓ 4 callersMethodaddPos
Src/Terrain3D/World/Camera.h:108
↓ 4 callersMethodbind
Src/Terrain3D/Core/ShaderProgram.cpp:48
↓ 4 callersMethodinit
App/Settings.cpp:13
↓ 4 callersMethodrelease
Src/Terrain3D/Core/ShaderProgram.h:28
↓ 4 callersMethodrelease
Src/Terrain3D/Core/Asset/private/MaterialData.cpp:29
↓ 4 callersMethodrunTasks
Src/Terrain3D/Core/OpenGLTaskQueue.cpp:25
↓ 4 callersFunctionsmoothHeightBand
Src/Terrain3D/World/Terrain/Generator/FaultFormation.cpp:61
↓ 4 callersMethodspanSize
Src/Terrain3D/World/Terrain/Data.h:64
↓ 4 callersMethodstart
Src/Terrain3D/Core/FPSCounter.h:27
↓ 4 callersMethodvalue
App/Settings.cpp:41
↓ 3 callersFunctionTEST_CASE
Tests/Test_CoreFPSCounter.cpp:24
↓ 3 callersMethodchunkSize
Src/Terrain3D/World/Terrain/Data.h:72
↓ 3 callersMethodclear
App/Terrain3D.h:142
↓ 3 callersMethodcomputeTextureIndicies
Src/Terrain3D/World/Terrain/Data.cpp:28
↓ 3 callersMethodenqueueUniformValueChange
Src/Terrain3D/Core/ShaderProgram.cpp:66
↓ 3 callersMethodfindEntity
Src/Terrain3D/World/Entity/Manager.cpp:31
↓ 3 callersMethodgenerate
Src/Terrain3D/World/Terrain/NormalMap.cpp:14
↓ 3 callersMethodisFrozen
App/QuickItems/CameraItem.h:28
↓ 3 callersMethodraw
Src/Terrain3D/World/Terrain/HeightMap.cpp:41
↓ 3 callersMethodrenderComponent
Src/Terrain3D/World/Entity/BaseEntity.cpp:23
↓ 3 callersMethodresetHeightMap
Src/Terrain3D/World/Terrain/Data.h:29
↓ 3 callersMethodsetMode
Src/Terrain3D/World/Camera.h:137
↓ 3 callersMethodsetValue
App/Settings.cpp:25
↓ 3 callersMethodtextureMapResolution
Src/Terrain3D/World/Terrain/Data.h:48
↓ 2 callersMethodaddShader
Src/Terrain3D/Core/ShaderProgram.cpp:19
↓ 2 callersMethodcurrentSubMesh
Src/Terrain3D/Core/Asset/private/MeshPrivate.cpp:122
↓ 2 callersMethodelapsed
Src/Terrain3D/Core/FPSCounter.h:26
↓ 2 callersMethodforward
Src/Terrain3D/World/Camera.cpp:100
↓ 2 callersFunctionindexForHeight
Src/Terrain3D/World/Terrain/Data.cpp:13
↓ 2 callersMethodmode
Src/Terrain3D/World/Camera.h:138
↓ 2 callersMethodresize
Src/Terrain3D/World/Camera.cpp:66
↓ 2 callersMethodright
Src/Terrain3D/World/Camera.cpp:105
↓ 1 callersMethodaddListener
App/Settings.cpp:55
↓ 1 callersMethodaddOrientationAngle
Src/Terrain3D/World/Camera.h:123
↓ 1 callersMethodaddTextureCoordinate
Src/Terrain3D/Core/Asset/private/MeshPrivate.cpp:137
↓ 1 callersMethodaddVertexNormal
Src/Terrain3D/Core/Asset/private/MeshPrivate.cpp:132
↓ 1 callersMethodaddVertexPosition
Src/Terrain3D/Core/Asset/private/MeshPrivate.cpp:127
↓ 1 callersFunctionapplyRandomFault
Src/Terrain3D/World/Terrain/Generator/FaultFormation.cpp:6
↓ 1 callersMethodbatchRender
Src/Terrain3D/Core/Asset/Mesh.cpp:31
↓ 1 callersMethodcamera
App/QuickItems/CameraItem.h:32
↓ 1 callersMethodcontainingDirectory
Src/Terrain3D/Core/Asset/private/MeshPrivate.h:30
↓ 1 callersMethodcreateCamera
App/QuickItems/CameraItem.cpp:62
↓ 1 callersMethodcreateRenderComponent
Src/Terrain3D/World/Entity/BaseEntity.cpp:28
↓ 1 callersMethodinit
Src/Terrain3D/Core/Asset/Mesh.cpp:20
↓ 1 callersMethodinit
Src/Terrain3D/Core/Asset/private/MeshPrivate.cpp:67
↓ 1 callersMethodinitWithFile
Src/Terrain3D/Core/Asset/private/OBJ.cpp:17
↓ 1 callersFunctionloadAndRun
* Launches a Terrain3D window instance. Blocks until the instance finishes. The * instance may request to be restarted which will cause further block
App/Application.cpp:23
↓ 1 callersMethodloadMeshesFromDirectory
Src/Terrain3D/Core/Asset/Manager.cpp:13
↓ 1 callersMethodmakeSubMesh
Src/Terrain3D/Core/Asset/private/MeshPrivate.cpp:117
↓ 1 callersFunctionmaxLevelsOfDetail
Src/Terrain3D/World/Terrain/Utility.cpp:13
↓ 1 callersMethodmeshForName
Src/Terrain3D/Core/Asset/Manager.cpp:59
↓ 1 callersMethodname
Src/Terrain3D/Core/Asset/Mesh.cpp:36
↓ 1 callersMethodneedsRestart
* @returns True if a new instance of Terrain3D should be run after this * one terminates. */
App/Terrain3D.h:51
↓ 1 callersFunctionnormalizeHeights
Src/Terrain3D/World/Terrain/Generator/FaultFormation.cpp:36
↓ 1 callersMethodprepareForRendering
Src/Terrain3D/World/Camera.cpp:33
↓ 1 callersMethodqueueMeshRender
Src/Terrain3D/Core/Asset/Manager.h:48
↓ 1 callersMethodqueueRender
Src/Terrain3D/Core/Asset/Mesh.cpp:26
↓ 1 callersMethodrender
Src/Terrain3D/World/Entity/RenderComponent.cpp:28
↓ 1 callersMethodrender
Src/Terrain3D/Core/Asset/private/SubMesh.cpp:104
↓ 1 callersMethodrenderAll
Src/Terrain3D/World/Entity/Renderer.h:24
↓ 1 callersMethodrenderAllQueued
Src/Terrain3D/Core/Asset/Manager.h:26
↓ 1 callersMethodresetLightMap
Src/Terrain3D/World/Terrain/Data.h:35
↓ 1 callersMethodsetChunkSize
Src/Terrain3D/World/Terrain/Data.h:74
↓ 1 callersMethodsetEnvironment
Src/Terrain3D/World/Camera.h:74
↓ 1 callersMethodsetFaultCount
* \brief Number of faults to use with the fault-formation terrain generation algorithm */
Src/Terrain3D/World/Environment.h:61
↓ 1 callersMethodsetFieldOfView
Src/Terrain3D/World/Camera.h:78
↓ 1 callersMethodsetFilepath
Src/Terrain3D/Core/Asset/private/MeshPrivate.cpp:111
↓ 1 callersMethodsetHeightScale
Src/Terrain3D/World/Terrain/Data.h:58
↓ 1 callersMethodsetLightIntensity
* \brief TODO this is a werid setting. It's kind of backwards. */
Src/Terrain3D/World/Environment.h:90
↓ 1 callersMethodsetLodFactor
Src/Terrain3D/World/Terrain/Renderer.h:45
↓ 1 callersMethodsetLodFar
Src/Terrain3D/World/Terrain/Renderer.h:57
↓ 1 callersMethodsetLodNear
Src/Terrain3D/World/Terrain/Renderer.h:51
↓ 1 callersMethodsetManager
Src/Terrain3D/World/Entity/Renderer.h:21
↓ 1 callersMethodsetMesh
Src/Terrain3D/World/Entity/RenderComponent.cpp:18
↓ 1 callersMethodsetName
Src/Terrain3D/Core/Asset/private/MeshPrivate.h:32
↓ 1 callersMethodsetPos
Src/Terrain3D/World/Entity/BaseEntity.h:36
↓ 1 callersMethodsetPosX
Src/Terrain3D/World/Camera.h:90
↓ 1 callersMethodsetPosY
Src/Terrain3D/World/Camera.h:96
↓ 1 callersMethodsetPosZ
Src/Terrain3D/World/Camera.h:102
↓ 1 callersMethodsetSeed
* \brief Seed value used to initialize the random number generator for randomly generatin * the terrain. */
Src/Terrain3D/World/Environment.h:71
↓ 1 callersMethodsetSize
* \brief Length of a side of the terrain grid. World coordinates will be on the * range [(0,0,0), (pSize, terrain::Data::pHeightScale, pSize)]
Src/Terrain3D/World/Environment.h:52
↓ 1 callersMethodsetSmoothing
* \brief The intensity used for linear smoothing passes in post-process fault-formation * terrain generation. */
Src/Terrain3D/World/Environment.h:81
↓ 1 callersMethodsetSpanSize
Src/Terrain3D/World/Terrain/Data.h:66
↓ 1 callersMethodsetTextureMapResolution
Src/Terrain3D/World/Terrain/Data.h:50
↓ 1 callersMethodsettingsQueueFinishedApplying
App/Terrain3D.cpp:261
↓ 1 callersMethodsettingsValueChanged
App/Terrain3D.cpp:118
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