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A C/C++ header file that converts Intel SSE intrinsics to Arm/Aarch64 NEON intrinsics.
sse2neon translates Intel SSE (Streaming SIMD Extensions) intrinsics to Arm NEON,
enabling rapid porting of x86 SIMD code to Arm platforms.
The header file sse2neon.h provides NEON-based implementations of functions from Intel intrinsic headers (e.g., <xmmintrin.h>),
preserving the original semantics.
| Header file | Extension |
|---|---|
<mmintrin.h> |
MMX |
<xmmintrin.h> |
SSE |
<emmintrin.h> |
SSE2 |
<pmmintrin.h> |
SSE3 |
<tmmintrin.h> |
SSSE3 |
<smmintrin.h> |
SSE4.1 |
<nmmintrin.h> |
SSE4.2 |
<wmmintrin.h> |
AES |
sse2neon supports SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, and AES extensions.
Some SSE intrinsics map directly to a single NEON intrinsic (e.g., _mm_loadu_si128 → vld1q_s32),
while others require multiple NEON instructions (e.g., _mm_maddubs_epi16 uses 13 instructions).
See perf-tier.md for detailed performance tier classification of all intrinsics.
Some conversions produce different results than SSE due to IEEE-754 handling differences.
For example, _mm_rsqrt_ps:
__m128 _mm_rsqrt_ps(__m128 in)
{
float32x4_t out = vrsqrteq_f32(vreinterpretq_f32_m128(in));
out = vmulq_f32(
out, vrsqrtsq_f32(vmulq_f32(vreinterpretq_f32_m128(in), out), out));
return vreinterpretq_m128_f32(out);
}
This NEON conversion returns NaN for input 0.0 because rsqrt(0) = INF, and the subsequent INF × 0 = NaN.
The SSE intrinsic returns INF instead.
Enable the compile-time precision flags below when exact SSE compatibility is required.
Architecture: Little-endian ARM only. Big-endian ARM is not supported and will produce a compile-time error.
Compilers: | Compiler | Minimum Version | Notes | |----------|-----------------|-------| | GCC | 10+ | Earlier versions have vector instruction bugs | | Clang | 11+ | Earlier versions have vector instruction bugs | | MSVC | 2019+ (v142) | ARM64 and ARM64EC targets supported | | Apple Clang | 12+ | macOS ARM64 (Apple Silicon) |
Earlier GCC/Clang versions contain bugs in vector instruction generation that cause incorrect assembly output for certain NEON intrinsics (e.g., rev16, rev32 with invalid operand combinations).
ARM64EC is a hybrid ABI allowing ARM64 code to interoperate with x64 code.
Copy sse2neon.h into your source directory.
Replace SSE headers with sse2neon: ```C // Before #include #include
// After
#include "sse2neon.h"
``
This also replaces{p,t,s,n,w}mmintrin.h`.
-march=armv8-a+fp+simd+crypto+crc |
| ARMv8-A AArch32 | -mfpu=neon-fp-armv8 |
| ARMv7-A | -mfpu=neon |Remove +crypto and/or +crc if unsupported by your target.
sse2neon.h automatically skips <intrin.h> when _M_ARM64EC is detectedNote: sse2neon's __m128 type is not ABI-compatible with x64 code; users needing
cross-ABI SIMD interop should use MSVC's softintrin instead
(Optional) To reduce the header file size for your specific target architecture and accelerate compilation,
you can use the unifdef tool to remove unused conditional compilation paths.
For example, to generate a reduced version for AArch64:
shell
unifdef -DSSE2NEON_ARCH_AARCH64=1 -D__aarch64__=1\
-D__ARM_FEATURE_DIRECTED_ROUNDING=1 -D__ARM_FEATURE_FMA=1
-D__ARM_FEATURE_CRYPTO=1 -D__ARM_FEATURE_CRC32=1 -U__ARM_FEATURE_FRINT\
sse2neon.h > sse2neon_aarch64.h
NEON trades IEEE-754 compliance for performance when handling denormals and NaNs.
Define these macros as 1 before including sse2neon.h to enable precise (but slower) implementations:
| Macro | Effect |
|---|---|
SSE2NEON_PRECISE_MINMAX |
Correct NaN handling in _mm_min_{ps,pd} and _mm_max_{ps,pd} |
SSE2NEON_PRECISE_DIV |
Extra Newton-Raphson iteration for _mm_rcp_ps and _mm_div_ps |
SSE2NEON_PRECISE_SQRT |
Extra Newton-Raphson iteration for _mm_sqrt_ps and _mm_rsqrt_ps |
SSE2NEON_PRECISE_DP |
Conditional multiplication in _mm_dp_pd |
SSE2NEON_UNDEFINED_ZERO |
Force zero for _mm_undefined_{ps,pd,si128} (MSVC already does this) |
All precision flags are disabled by default to maximize performance.
| Use Case | Flags | Rationale |
|---|---|---|
| Graphics/Rendering | MINMAX, SQRT (+DIV if using rcp) |
NaN handling and normalization; Blender enables all three |
| DSP/Audio | None (defaults) | Throughput over precision; inaudible differences |
| Cryptography | None (defaults) | Integer-focused; FP precision irrelevant |
| Scientific/Numerical | MINMAX, SQRT, DP |
Reduces x86 divergence; see caveats below |
| Game Physics | MINMAX |
Prevents NaN propagation in collision detection |
| Machine Learning | MINMAX for inference |
NaN handling for determinism; training tolerates defaults |
Flags use SSE2NEON_PRECISE_ prefix (e.g., MINMAX → SSE2NEON_PRECISE_MINMAX).
Architecture notes:
- DIV flag affects _mm_rcp* (reciprocal approximation), not _mm_div* which uses native IEEE-754 division on ARMv8. Enable DIV on ARMv7 or when using reciprocal intrinsics.
- For strict determinism, also define SSE2NEON_UNDEFINED_ZERO=1. Some divergences (FTZ/DAZ, NaN payloads) cannot be fully eliminated.
Example configuration for graphics applications:
#define SSE2NEON_PRECISE_MINMAX 1
#define SSE2NEON_PRECISE_SQRT 1
#include "sse2neon.h"
Memory from _mm_malloc() must be freed with _mm_free(), not free(). Mixing allocators causes heap corruption on Windows.
ARM has no userspace equivalent for x86 address-range monitoring.
_mm_monitor is a no-op; _mm_mwait behavior is controlled by SSE2NEON_MWAIT_POLICY:
| Value | Behavior |
|---|---|
0 (default) |
yield - Safe everywhere, never blocks |
1 |
wfe - Event wait, may trap in EL0 |
2 |
wfi - Interrupt wait, may trap in EL0 |
Policies 1/2 do not provide "wake on store" semantics and may trap on Linux/iOS/macOS.
See sse2neon.h for detailed usage guidance.
Test cases are in the tests directory with runtime-specified input data.
# Basic test run
make check
# Enable crypto and CRC features
make FEATURE=crypto+crc check
# Target specific CPU
make ARCH_CFLAGS="-mcpu=cortex-a53 -mfpu=neon-vfpv4" check
Requires QEMU for non-Arm hosts.
# ARMv8-A AArch64
make CROSS_COMPILE=aarch64-linux-gnu- check
# ARMv7-A
make CROSS_COMPILE=arm-linux-gnueabihf- check
# ARMv8-A AArch32
make CROSS_COMPILE=arm-linux-gnueabihf- \
ARCH_CFLAGS="-mcpu=cortex-a32 -mfpu=neon-fp-armv8" check
See tests/README.md for details.
Compiler optimizations (-O1, -O2, etc.) may cause unexpected behavior with frequent rounding mode changes or repeated _MM_SET_DENORMALS_ZERO_MODE() calls.
The project prioritizes performance over these edge cases—developers should handle them explicitly when needed.
Open source projects using sse2neon for Arm/Aarch64 support (partial list):
* Aaru Data Preservation Suite is a fully-featured software package to preserve all storage media from the very old to the cutting edge, as well as to give detailed information about any supported image file (whether from Aaru or not) and to extract the files from those images.
* aether-game-utils is a collection of cross platform utilities for quickly creating small game prototypes in C++.
* ALE, aka Assembly Likelihood Evaluation, is a tool for evaluating accuracy of assemblies without the need of a reference genome.
* AnchorWave, Anchored Wavefront Alignment, identifies collinear regions via conserved anchors (full-length CDS and full-length exon have been implemented currently) and breaks collinear regions into shorter fragments, i.e., anchor and inter-anchor intervals.
* ATAK-CIV, Android Tactical Assault Kit for Civilian Use, is the official geospatial-temporal and situational awareness tool used by the US Government.
* Apache Doris is a Massively Parallel Processing (MPP) based interactive SQL data warehousing for reporting and analysis.
* Apache Impala is a lightning-fast, distributed SQL queries for petabytes of data stored in Apache Hadoop clusters.
* Apache Kudu completes Hadoop's storage layer to enable fast analytics on fast data.
* apollo is a high performance, flexible architecture which accelerates the development of Autonomous Vehicles.
* ares is a cross-platform, open source, multi-system emulator, focusing on accuracy and preservation.
* ART is an implementation in OCaml of Adaptive Radix Tree (ART).
* Async is a set of c++ primitives that allows efficient and rapid development in C++17 on GNU/Linux systems.
* avec is a little library for using SIMD instructions on both x86 and Arm.
* BARCH is a low-memory, dynamically configurable, constant access time ordered cache similar to Valkey and Redis.
* BEAGLE is a high-performance library that can perform the core calculations at the heart of most Bayesian and Maximum Likelihood phylogenetics packages.
* BitMagic implements compressed bit-vectors and containers (vectors) based on ideas of bit-slicing transform and Rank-Select compression, offering sets of method to architect your applications to use HPC techniques to save memory (thus be able to fit more data in one compute unit) and improve storage and traffic patterns when storing data vectors and models in files or object stores.
* bipartite_motif_finder as known as BMF (Bipartite Motif Finder) is an open source tool for finding co-occurences of sequence motifs in genomic sequences.
* Blender is the free and open source 3D creation suite, supporting the entirety of the 3D pipeline.
* Boo is a cross-platform windowing and event manager similar to SDL or SFML, with additional 3D rendering functionality.
* Brickworks is a music DSP toolkit that supplies with the fundamental building blocks for creating and enhancing audio engines on any platform.
* CARTA is a new visualization tool designed for viewing radio astronomy images in CASA, FITS, MIRIAD, and HDF5 formats (using the IDIA custom schema for HDF5).
* Catcoon is a feedforward neural network implementation in C.
* compute-runtime, the Intel Graphics Compute Runtime for oneAPI Level Zero and OpenCL Driver, provides compute API support (Level Zero, OpenCL) for Intel graphics hardware architectures (HD Graphics, Xe).
* contour is a modern and actually fast virtual terminal emulator.
* Cog is a free and open source audio player for macOS.
* dab-cmdline provides entries for the functionality to handle Digital audio broadcasting (DAB)/DAB+ through some simple calls.
* DISTRHO is an open-source project for Cross-Platform Audio Plugins.
* Dragonfly is a modern in-memory datastore, fully compatible with Redis and Memcached APIs.
* EDGE is an advanced OpenGL source port spawned from the DOOM engine, with focus on easy development and expansion for modders and end-users.
* Embree is a collection of high-performance ray tracing kernels. Its target users are graphics application engineers who want to improve the performance of their photo-realistic rendering application by leveraging Embree's performance-optimized ray tracing kernels.
* emp-tool aims to provide a benchmark for secure computation and allowing other researchers to experiment and extend.
* Exudyn is a C++ based Python library for efficient simulation of flexible multibody dynamics systems.
* [FoundationDB](https://www.
$ claude mcp add sse2neon \
-- python -m otcore.mcp_server <graph>