* \brief Renderer that extends the full depth renderer class with functionality * from \ref NormalRendererCore to render both a depth image and an image where * the normal vector of the surface is encoded in the color of each pixel. * * \details Rendering is started using `StartRendering()`. Images are fetched * from the GPU using `FetchNormalImage()` and `FetchDepthImage()`. They can * then
source not stored for this graph (policy: none)
nothing calls this directly
no outgoing calls
no test coverage detected