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Functions8,484 in github.com/Croteam-official/Serious-Engine

↓ 12 callersMethodRead_t
read and write functions
Sources/Engine/Models/Model.cpp:250
↓ 12 callersFunctionRemoveFlag
Sources/Engine/Terrain/Terrain.h:157
↓ 12 callersFunctionRenderView
render a 3D view to a drawport
Sources/Engine/Rendering/Render.cpp:948
↓ 12 callersMethodSendEventInRange
Send an event to all entities in a box (box must be around this entity). */
Sources/Engine/Entities/Entity.cpp:2148
↓ 12 callersMethodSetAbsolutePosition
set new absolute position for the vertex
Sources/Engine/Brushes/BrushPolygon.cpp:34
↓ 12 callersMethodSetCurrentTick
Sources/Engine/Network/EMsgBuffer.cpp:434
↓ 12 callersMethodSetFormat
* set sound format */
Sources/Engine/Sound/SoundLibrary.cpp:949
↓ 12 callersMethodToMatrix
Sources/Engine/Math/Quaternion.h:285
↓ 12 callersMethodUnlock
Sources/Engine/Base/Synchronization.cpp:222
↓ 12 callersFunctionUnpackVertex
Sources/Engine/Models/VertexGetting.cpp:45
↓ 12 callersMethodWrite_t
* Write to stream. */
Sources/Engine/Brushes/BrushIO.cpp:49
↓ 12 callersFunctionanalysis
Sources/libvorbis/lib/psytune.c:199
↓ 12 callersFunctionfmta
(addr)
GameAgent/main.py:27
↓ 12 callersFunctionoggpack_writeclear
Sources/libogg/src/bitwise.c:250
↓ 12 callersFunctionzmemcpy
(dest, source, len)
Sources/Engine/zlib/zutil.c:61
↓ 11 callersFunctionATan2
Sources/Engine/Math/Functions.h:513
↓ 11 callersFunctionBeginModelRenderingView
begin/end model rendering to screen
Sources/Engine/Models/RenderModel.cpp:53
↓ 11 callersMethodClear
Sources/Engine/Entities/Entity.cpp:2032
↓ 11 callersMethodCopyArray
Copy all elements of another array into this one. */
Sources/Engine/Templates/StaticArray.cpp:165
↓ 11 callersFunctionDecomposeRotationMatrix
Sources/Engine/Math/Geometry.cpp:156
↓ 11 callersFunctionDecomposeRotationMatrixNoSnap
* Decompose rotation matrix into angles in 3D. */ NOTE: for derivation of the algorithm, see mathlib.doc
Sources/Engine/Math/Geometry.cpp:129
↓ 11 callersFunctionEndModelRenderingView
Sources/Engine/Models/RenderModel.cpp:87
↓ 11 callersMethodFindShadowLayers
Find all shadow layers near a certain position. */
Sources/Engine/World/World.cpp:535
↓ 11 callersFunctionFlushElements
render all pending elements
Sources/Engine/Models/RenderModel_View.cpp:780
↓ 11 callersMethodGetAllFramesBBox
-------------------------------------------------------------------------------------------- calculates bounding box of all frames
Sources/Engine/Models/Model.cpp:399
↓ 11 callersMethodGetBrushPolygon
get pointer to embedding brush polygon
Sources/Engine/Brushes/Brush.h:451
↓ 11 callersMethodGetCurrentColisionBox
fills curent colision box info
Sources/Engine/Ska/ModelInstance.cpp:143
↓ 11 callersFunctionGetFogMapInVertex
check vertex against fog
Sources/Engine/Models/RenderModel_View.cpp:674
↓ 11 callersFunctionGetHazeMapInVertex
check vertex against haze
Sources/Engine/Models/RenderModel_View.cpp:719
↓ 11 callersMethodIsDualHead
check if a drawport is dualhead
Sources/Engine/Graphics/DrawPort.cpp:206
↓ 11 callersMethodLoad_t
* Load from file. */
Sources/Engine/Base/Serial.cpp:60
↓ 11 callersMethodLock
Sources/Engine/Base/Synchronization.cpp:214
↓ 11 callersFunctionPointToScreenSpace
Sources/WorldEditor/TerrainInterface.cpp:308
↓ 11 callersFunctionPutPixelSLONG_WATER
---------------------------------------- SLONG WATER ----------------------------------------
Sources/Engine/Graphics/TextureEffects.cpp:111
↓ 11 callersMethodRayThroughPoint
* Get placement for a ray through a projected point. */
Sources/Engine/Math/Projection_Simple.cpp:242
↓ 11 callersMethodRead_t
* Read from stream. */
Sources/Engine/Entities/Entity.cpp:3272
↓ 11 callersMethodRefreshTerrain
Refresh terrain
Sources/Engine/Terrain/Terrain.cpp:323
↓ 11 callersMethodRemovePacket
Removes the packet with the requested sequence from the buffer
Sources/Engine/Network/Packet.cpp:582
↓ 11 callersMethodResetDisplayMode
set display mode to original desktop display mode and default ICD driver
Sources/Engine/Graphics/GfxLibrary.cpp:1276
↓ 11 callersMethodSaveTGA_t
save TGA routine
Sources/Engine/Graphics/ImageInfo.cpp:367
↓ 11 callersFunctionSetRenderingPrefs
Sources/WorldEditor/WorldEditor.cpp:137
↓ 11 callersMethodSetTargetPlacement
set placement of the virtual target
Sources/WorldEditor/Viewers.cpp:56
↓ 11 callersMethodStopGame
Sources/GameMP/Game.cpp:1368
↓ 11 callersMethodToObject3D
Sources/Engine/Models/MipMaker.cpp:71
↓ 11 callersFunctionTranslateConst
Sources/Engine/Base/Translation.cpp:199
↓ 11 callersFunction_seek_helper
save a tiny smidge of verbosity to make the code more readable */
Sources/libvorbis/lib/vorbisfile.c:81
↓ 11 callersFunctiongfxResetArrays
Sources/Engine/Graphics/Gfx_wrapper.h:259
↓ 11 callersFunctionogg_stream_clear
_clear does not free os, only the non-flat storage within */
Sources/libogg/src/framing.c:218
↓ 11 callersFunctionshaDisableDepthWrite
Sources/Engine/Graphics/Shader.cpp:716
↓ 11 callersFunctiontodB
Segher was off (too high) by ~ .3 decibel. Center the conversion correctly. */
Sources/libvorbis/lib/scales.h:44
↓ 10 callersFunctionAddElements
batch elements of one polygon
Sources/Engine/Graphics/DrawPort_RenderScene.cpp:139
↓ 10 callersMethodAppear
Sources/SeriousSam/GUI/Components/MenuGadget.cpp:87
↓ 10 callersMethodApplySettingsFromPerspectiveView
Sources/WorldEditor/ChildFrm.cpp:242
↓ 10 callersMethodClear
Sources/Engine/Math/Object3D.cpp:42
↓ 10 callersMethodClear
Sources/GameMP/CompMessage.cpp:25
↓ 10 callersMethodComponentForTypeAndID
Get pointer to entity component from its packed identifier. */
Sources/Engine/Entities/Entity.cpp:3619
↓ 10 callersFunctionCreateTexture
Allocate memory of one top map
Sources/Engine/Terrain/TerrainMisc.cpp:560
↓ 10 callersMethodCreateTexture
Sources/EngineGui/EngineGUI.cpp:65
↓ 10 callersMethodDisappear
Sources/SeriousSam/GUI/Components/MenuGadget.cpp:92
↓ 10 callersFunctionFindZero
return position where we encounter zero byte or iBytes
Sources/Engine/Base/Memory.cpp:168
↓ 10 callersFunctionGetFlags
Sources/Engine/Entities/Entity.h:480
↓ 10 callersFunctionGetFogMapInVertex
check vertex against fog
Sources/Engine/Ska/RMRender.cpp:250
↓ 10 callersFunctionGetHazeMapInVertex
check vertex against haze
Sources/Engine/Ska/RMRender.cpp:260
↓ 10 callersMethodGetID
returns unique drawports number
Sources/Engine/Graphics/DrawPort.cpp:220
↓ 10 callersMethodGetSelectedProperty
Sources/WorldEditor/PropertyComboBar.cpp:694
↓ 10 callersMethodGetUsedMemory
get amount of memory used by this object
Sources/Engine/Network/NetworkMessage.cpp:639
↓ 10 callersMethodGetViewerPlacement
get placement of the viewer
Sources/WorldEditor/Viewers.h:74
↓ 10 callersFunctionIsOfClass
check if entity is of given class
Sources/Engine/Entities/Entity.cpp:80
↓ 10 callersFunctionLCDSetDrawport
Sources/GameMP/LCDDrawing.cpp:54
↓ 10 callersFunctionMatrixCopy
copy one matrix12 to another
Sources/Engine/Ska/RMRender.cpp:164
↓ 10 callersMethodProject
* Project the whole object into some other space. */
Sources/Engine/Math/Object3D.cpp:76
↓ 10 callersMethodPutTextCXY
writes text string on drawport (centered arround X and Y)
Sources/Engine/Graphics/DrawPort.cpp:1457
↓ 10 callersMethodRemoveFirstPacket
Removes the first packet from the buffer
Sources/Engine/Network/Packet.cpp:558
↓ 10 callersMethodSelItemChanged
notification that selected item has changed
Sources/SeriousSkaStudio/DlgBarTreeView.cpp:689
↓ 10 callersFunctionSelectLayer
Sources/WorldEditor/WorldEditor.cpp:2980
↓ 10 callersMethodSetAbsolutePath
* Set path to the absolute path, taking \.. and /.. into account. */
Sources/Engine/Base/FileName.cpp:122
↓ 10 callersMethodSetAllocationStep
set how many bytes to add when buffer overflows
Sources/Engine/Network/Buffer.cpp:96
↓ 10 callersMethodSetData_t
obtain model and set it for this object
Sources/Engine/Models/Model.cpp:2746
↓ 10 callersMethodSetName
replaces requested animation's name with given one
Sources/Engine/Base/Anim.cpp:516
↓ 10 callersMethodSetOrtho
set orthogonal projection
Sources/Engine/Graphics/DrawPort.cpp:306
↓ 10 callersMethodTestSphere
Sources/Engine/Templates/BSP.cpp:467
↓ 10 callersFunctionWED_ApplyChildSettings
Sources/WorldEditor/WorldEditor.cpp:152
↓ 10 callersMethodWriteToPacket
Takes data from a pointer, adds the packet header and copies the data to the packet
Sources/Engine/Network/Packet.cpp:108
↓ 10 callersMethodWrite_t
Sources/Engine/Models/Model.cpp:253
↓ 10 callersFunctionogg_stream_check
async/delayed error detection for the ogg_stream_state */
Sources/libogg/src/framing.c:212
↓ 10 callersFunctiontest_pack
Sources/libogg/src/framing.c:1495
↓ 9 callersMethodAddNetGraphValue
add a value to the netgraph
Sources/Engine/Network/Network.cpp:2310
↓ 9 callersFunctionBoxPlayerSwitch
Sources/SeriousSam/GUI/Menus/MenuPrinting.cpp:108
↓ 9 callersFunctionCheckPVS_t
Sources/SeriousSam/VarList.cpp:64
↓ 9 callersMethodClear
* Clear the object. */
Sources/Engine/Entities/EntityClass.cpp:80
↓ 9 callersMethodClear
* Clear the object. */
Sources/Engine/Brushes/BrushSector.cpp:262
↓ 9 callersFunctionClearRenArrays
clear all ren arrays
Sources/Engine/Ska/RMRender.cpp:2588
↓ 9 callersMethodClearSelections
Sources/WorldEditor/WorldEditorDoc.cpp:224
↓ 9 callersMethodClient_Update
Sources/Engine/Network/CommunicationInterface.cpp:1086
↓ 9 callersFunctionColorToRGBA
separate CroTeam COLOR format to R,G and B color components
Sources/Engine/Graphics/Color.h:152
↓ 9 callersFunctionCosFast
Sources/Engine/Math/Functions.h:492
↓ 9 callersFunctionCreateTexture_t
Sources/Engine/Graphics/Texture.cpp:1628
↓ 9 callersFunctionDirectionVectorToAngles
Sources/Engine/Math/Geometry.cpp:212
↓ 9 callersMethodDiscardAllLayers
discard all layers on this shadow map
Sources/Engine/Brushes/BrushShadows.cpp:409
↓ 9 callersFunctionDoCheat
Sources/GameMP/Console.cpp:303
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