(p: Vec2, i: CameraIntrinsics)
| 33 | |
| 34 | interface DistortionStrategy { |
| 35 | forward(p: Vec2, i: CameraIntrinsics): Vec2; // undistorted → distorted |
| 36 | inverse(d: Vec2, i: CameraIntrinsics): UndistortResult; // distorted → undistorted |
| 37 | } |
| 38 |
no outgoing calls