↓ 1 callersFunctionrenderMessages(
foldout,
messages,
playerName,
roundNum,
trajectoryFilePath,
)
codeclash/viewer/static/js/trajectory.js:78
↓ 1 callersFunctionrun_game(players, callbacks, seed, ticks, width, height, unit_count, agent_timeout)
codeclash/arenas/bomberland/runtime/run_bomberland.py:413
↓ 1 callersFunctionrun_world(agent_classes: dict[str, type], *, sim_idx: int, steps: int, lines: int)
codeclash/arenas/scml/runtime/run_scml.py:449
Method__init__(self, player_name: str, path: str, *, timeout: float, max_errors: int)
codeclash/arenas/scml/runtime/run_scml.py:224
Method__init__(self, player_name: str, agent_name: str, path: str, *, timeout: float)
codeclash/arenas/cyborg/runtime/run_cyborg.py:124
Method__init__(self, results: dict[str, dict], win_matrix: dict[str, dict[tuple[str, str], list[float]]])
codeclash/analysis/metrics/elo.py:489
Method__init__(
self,
game: Game,
*,
n_rounds: int,
k: float = 32,
update_st
codeclash/analysis/bootstrap/bootstrap.py:71
Method__init__(self, config: dict, *, output_dir: Path, cleanup: bool = False, keep_containers: bool = False)
codeclash/tournaments/single_player.py:24
Method__init__(self, config: dict, *, name: str, output_dir: Path, **kwargs)
codeclash/tournaments/tournament.py:13