↓ 1 callersFunctionapply_actions(players, callbacks, agents, units, metal, wood, bombs, blasts, stats, width, height, tick, timeout)
codeclash/arenas/bomberland/runtime/run_bomberland.py:281
↓ 1 callersFunctionevaluate_player(
player_name: str,
policy_path: str,
*,
episode_idx: int,
steps: int,
drones: int,
codeclash/arenas/cyborg/runtime/run_cyborg.py:224