| 558 | return VIEW_TINY; |
| 559 | } |
| 560 | static void ClO_SetViewDist(int v) { |
| 561 | int dist = v == VIEW_FAR ? 512 : (v == VIEW_NORMAL ? 128 : (v == VIEW_SHORT ? 32 : 8)); |
| 562 | Game_UserSetViewDistance(dist); |
| 563 | } |
| 564 | |
| 565 | static cc_bool ClO_GetAnaglyph(void) { return Game_Anaglyph3D; } |
| 566 | static void ClO_SetAnaglyph(cc_bool v) { |
nothing calls this directly
no test coverage detected