ClassiCube is a custom Minecraft Classic compatible client written in C from scratch.
[!IMPORTANT] ClassiCube is not affiliated with (or supported by) Mojang AB, Minecraft, or Microsoft in any way.
ClassiCube is not trying to replicate modern Minecraft.
It will never support survival, Minecraft accounts, or modern Minecraft servers.
ClassiCube aims to replicate the 2009 Minecraft Classic client while offering optional enhancements to improve gameplay. ClassiCube can run on many systems, including desktop, web, mobile, and even some consoles.
Features (click to expand)
You can download ClassiCube here and the very latest builds here.
ClassiCube strives to replicate the original Minecraft Classic experience by strictly adhering to clean room reverse engineering approach.
If you're interested in documenting or verifying the behaviour of the original Minecraft Classic, please get in contact on the ClassiCube Discord
Initially, you will need to run ClassiCube.exe to download the required assets from minecraft.net and classicube.net.
Just click 'OK' to the dialog menu that appears when you start the launcher.
Note: When running from within VirtualBox, disable Mouse Integration, otherwise the in-game camera won't work properly.
Singleplayer mode Run ClassiCube.exe, then click Singleplayer at the main menu.
Multiplayer mode Run ClassiCube.exe. You can connect to LAN/locally hosted servers, and classicube.net servers if you have a ClassiCube account.
The most common reason for being stuck on OpenGL 1.1 is non-working GPU drivers - so if possible, you should try either installing or updating the drivers for your GPU.
Otherwise: * On Windows, you can still run the OpenGL build of ClassiCube anyways.
(You can try downloading and using the MESA software renderer from here for slightly better performance though) * On other operating systems, you will have to compile the game yourself.
Don't forget to add -DCC_BUILD_GL11 to the compilation command line so that the compiled game supports OpenGL 1.1.
ClassiCube runs on:
* Windows - 95 and later
* macOS - 10.5 or later (can be compiled for 10.3/10.4 though)
* Linux - needs libopenal
* Android - 2.3 or later
* iOS - 8.0 or later
* Most web browsers (even runs on IE11)
And also runs on:
* Raspberry Pi - needs libopenal
* FreeBSD - needs libexecinfo and openal-soft packages (can download from here)
* NetBSD - needs libexecinfo and openal-soft packages (can download from here)
* OpenBSD - needs libexecinfo and openal packages
* Solaris - needs openal packages
* Haiku - needs openal package (if you have a GitHub account, can download from here)
* BeOS - untested on actual hardware
* IRIX - needs openal packages
* HPUX - tested on 11v3 IA64
* SerenityOS - needs SDL2
* Classic Mac OS (System 7 and later)
* Dreamcast - unfinished, but usable (can download from here)
* Saturn - unfinished, major rendering and stability issues (can download from here)
* Switch - unfinished, but usable (can download from here)
* Wii U - unfinished, major issues, broken on real hardware (can download from here)
* Wii - unfinished, but usable (can download from here)
* GameCube - unfinished, but usable (can download from here)
* Nintendo 64 - unfinished, moderate rendering issues (can download from here)
* 3DS - unfinished, but usable (can download from here)
* DS/DSi - unfinished, rendering issues (can download from here)
* PS Vita - unfinished, rendering issues (can download from here)
* PSP - unfinished, rendering issues (can download from here)
* PS3 - unfinished, rendering issues (can download from here)
* PS2 - unfinished, major rendering and stability issues (can download from here)
* PS1 - unfinished, major rendering and stability issues (can download from here)
* Xbox 360 - completely unfinished, broken on real hardware (can download from here)
* Xbox - unfinished, major rendering issues (can download from here)
* Symbian (S60 3rd Edition FP1 and later) - unfinished, but usable
*Note: The instructions below automatically compile ClassiCube with the recommended defaults for the platform.
If you (not recommended) want to override the defaults (e.g. to compile OpenGL build on Windows), see here for details.*
If you get a The Windows SDK version 5.1 was not found compilation error, see here for how to fix
cl.exe src\*.c third_party\bearssl\*.c /link user32.lib gdi32.lib winmm.lib dbghelp.lib shell32.lib comdlg32.lib /out:ClassiCube.exeAssuming that you used the installer from https://sourceforge.net/projects/mingw-w64/ :
1. Install MinGW-W64
2. Use either Run Terminal from Start Menu or run mingw-w64.bat in the installation folder
3. Navigate to the directory with ClassiCube's source code
4. Run either:
* make mingw - produces a simple non-optimised executable, easier to debug
* make mingw RELEASE=1 - produces an optimised executable, harder to debug
Assuming that you used the installer from https://osdn.net/projects/mingw/ :
1. Install MinGW. You need mingw32-base-bin and msys-base-bin packages.
2. Run msys.bat in the C:\MinGW\msys\1.0 folder.
3. Navigate to the directory with ClassiCube's source code
4. Run either:
* make mingw - produces a simple non-optimised executable, easier to debug
* make mingw RELEASE=1 - produces an optimised executable, harder to debug
Setting up TCC:
1. Download and extract tcc-0.9.27-win64-bin.zip from https://bellard.org/tcc/
2. Download winapi-full-for-0.9.27.zip from https://bellard.org/tcc/
3. Copy winapi folder and _mingw_dxhelper.h from winapi-full-for-0.9.27.zip into TCC's include folder
Compiling with TCC:
1. Navigate to the directory with ClassiCube's source code
2. Run tcc.exe -o ClassiCube.exe src/*.c third_party/bearssl/*.c -lwinmm -lgdi32 -luser32 -lcomdlg32 -lshell32
(Note: You may need to specify the full path to tcc.exe instead of just tcc.exe)
For Ubuntu, these are the libx11-dev, libxi-dev and libgl1-mesa-dev packages
2. Run either:
* make linux - produces a simple non-optimised executable, easier to debug
* make linux RELEASE=1 - produces an optimised executable, harder to debug
gcc-mingw-w64 package)make mingw CC=i686-w64-mingw32-gccgcc-mingw-w64 package)make mingw CC=x86_64-w64-mingw32-gccAlthough the regular linux compiliation flags will work fine, to take full advantage of the hardware:
make rpi
make darwin - produces a simple non-optimised executable, easier to debugmake darwin RELEASE=1 - produces an optimised executable, harder to debugmisc/macOS/CCMAC.xcodeproj project in XcodeNOTE: If you are distributing a modified version, please change the package ID from com.classicube.android.client to something else - otherwise Android users won't be able to have both ClassiCube and your modified version installed at the same time on their Android device
Open misc/android folder in Android Studio (TODO explain more detailed)
Run gradlew in misc/android folder (TODO explain more detailed)
iOS version will have issues as it's incomplete and only tested in iOS Simulator
NOTE: If you are distributing a modified version, please change the bundle ID from com.classicube.ios.client to something else - otherwise iOS users won't be able to have both ClassiCube and your modified version installed at the same time on their iOS device
misc/ios/CCIOS.xcodeproj project in Xcodexcodebuild -sdk iphoneos -configuration Debug (TODO explain more detailed)
make web - produces simple non-optimised output, easier to debugmake web RELEASE=1 - produces optimised output, harder to debugThe generated javascript file has some issues. See here for how to fix
For details on how to integrate the webclient into a website, see here
All console ports need assistance from someone experienced with homebrew development - if you're interested, please get in contact on the ClassiCube Discord.
Run make switch. You'll need libnx and mesa
NOTE: It is highly recommended that you install the precompiled devkitpro packages from here - you need the switch-dev group and the switch-mesa switch-glm packages)
Run make wiiu. You'll need wut
NOTE: It is highly recommended that you install the precompiled devkitpro packages from here - you need the wiiu-dev group)
Run make 3ds. You'll need libctru
NOTE: It is highly recommended that you install the precompiled devkitpro packages from here - you need the 3ds-dev group)
Run make wii. You'll need libogc
NOTE: It is highly recommended that you install the precompiled devkitpro packages from here - you need the wii-dev group)
Run make gamecube. You'll need libogc2
NOTE: It is highly recommended that you install the precompiled libogc2 packages from here - you need the gamecube-dev group)
Run make ds. You'll need BlocksDS
Run make n64. You'll need the opengl branch of libdragon
Run make gba. You'll need libgba
**NOTE: It is highly recommended that you install the precompiled devkitpro packages from [here](https://devkitpr
$ claude mcp add ClassiCube \
-- python -m otcore.mcp_server <graph>