| 53 | } |
| 54 | |
| 55 | void AnimatedComp_Init(struct AnimatedComp* anim) { |
| 56 | Mem_Set(anim, 0, sizeof(struct AnimatedComp)); |
| 57 | anim->BobStrengthO = 1.0f; anim->BobStrengthN = 1.0f; |
| 58 | } |
| 59 | |
| 60 | void AnimatedComp_Update(struct Entity* e, Vec3 oldPos, Vec3 newPos, float delta) { |
| 61 | struct AnimatedComp* anim = &e->Anim; |