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Types & classes174 in github.com/Cirrus-Minor/witchblast

↓ 281 callersClassVector2D
Vector utility, used in physics ** Default constructor creates a random Vector */
src/sfml_game/MyTools.h:27
↓ 26 callersClassIntCoord
src/sfml_game/MyTools.h:128
↓ 3 callersEnumPowerUp
src/FairyEntity.h:28
↓ 3 callersEnumenumItemType
Item type enum * All the items and equipments. */
src/Items.h:74
↓ 1 callersClassGameEntity
Objects to be displayed during the game. * A basic physics has been implemented. * The EntityManager will destroy the GameEntity when dying. */
src/sfml_game/GameEntity.h:31
↓ 1 callersEnumenumSpecialState
src/BaseCreatureEntity.h:114
ClassActionKeyStruct
src/WitchBlastGame.h:1130
ClassArtefactDescriptionEntity
src/ArtefactDescriptionEntity.h:7
ClassBaseCreatureEntity
src/BaseCreatureEntity.h:198
ClassBatEntity
src/BatEntity.h:8
ClassBlackRatEntity
src/BlackRatEntity.h:6
ClassBogeymanEntity
src/BogeymanEntity.h:6
ClassBoltEntity
! \class BoltEntity * \brief bolt thrown by the player * * BoltEntity are the missile weapons thrown by the player. * The can collide with an en
src/BoltEntity.h:15
ClassBubbleEntity
src/BubbleEntity.h:8
ClassButcherEntity
src/ButcherEntity.h:7
ClassButtonStruct
src/WitchBlastGame.h:165
ClassCauldronEntity
src/CauldronEntity.h:8
ClassChestEntity
src/ChestEntity.h:8
ClassCollidingSpriteEntity
Basis class for Jouster
src/sfml_game/CollidingSpriteEntity.h:24
ClassConfig
src/Config.h:23
ClassCyclopsEntity
src/CyclopsEntity.h:7
ClassDoorEntity
src/DoorEntity.h:24
ClassDungeonMap
src/DungeonMap.h:147
ClassDungeonMapEntity
src/DungeonMapEntity.h:22
ClassDungeonMapEntityOverlay
src/DungeonMapEntity.h:137
ClassDungeonMapEntityPost
src/DungeonMapEntity.h:127
ClassEnemyBoltEntity
src/EnemyBoltEntity.h:7
ClassEnemyEntity
src/EnemyEntity.h:8
ClassEntityManager
src/sfml_game/GameEntity.h:26
ClassEntityManager
src/sfml_game/EntityManager.h:24
EnumEnumBatType
src/BatEntity.h:6
EnumEnumBubbleType
src/BubbleEntity.h:6
EnumEnumButtonType
src/WitchBlastGame.h:159
EnumEnumInteractionType
src/Constants.h:721
EnumEnumMessages
src/Constants.h:628
EnumEnumMessagesType
src/Constants.h:679
EnumEnumScoreBonus
src/WitchBlastGame.h:150
EnumEnumShadowType
src/DungeonMapEntity.h:60
EnumEnumSpiderType
src/LittleSpiderEntity.h:7
EnumEnumWorldEvents
src/Constants.h:694
ClassEvilFlowerEntity
src/EvilFlowerEntity.h:9
ClassExplosionEntity
src/ExplosionEntity.h:9
ClassFairyEntity
src/FairyEntity.h:8
ClassFairyEntity
src/PlayerEntity.h:8
ClassFallingRockEntity
src/FallingRockEntity.h:6
ClassFranckyEntity
src/FranckyEntity.h:7
ClassFranckyEntityFoot
src/FranckyEntity.h:80
ClassFranckyEntityHand
src/FranckyEntity.h:36
ClassFranckyEntityHead
src/FranckyEntity.h:55
ClassGame
src/sfml_game/Game.h:28
ClassGameEntity
src/sfml_game/EntityManager.h:21
ClassGameFloor
src/DungeonMap.h:82
ClassGameFloor
src/GameFloor.h:9
ClassGameMap
src/sfml_game/GameMap.h:21
ClassGhostEntity
src/GhostEntity.h:6
ClassGiantSlimeEntity
src/GiantSlimeEntity.h:7
ClassGiantSpiderEntity
src/GiantSpiderEntity.h:6
ClassGreenRatEntity
src/GreenRatEntity.h:7
ClassGuiEntity
Basis class for GUI
src/sfml_game/GuiEntity.h:23
ClassImageManager
src/sfml_game/ImageManager.h:22
ClassImpEntity
src/ImpEntity.h:6
ClassItemEntity
src/ItemEntity.h:7
ClassJoystickInputStruct
src/WitchBlastGame.h:725
ClassKingRatEntity
src/KingRatEntity.h:7
ClassLargeSlimeEntity
src/LargeSlimeEntity.h:8
ClassLittleSpiderEntity
src/LittleSpiderEntity.h:9
ClassMagnetEntity
src/MagnetEntity.h:7
ClassMiniMapEntity
src/MiniMapEntity.h:6
ClassObstacleEntity
src/ObstacleEntity.h:6
ClassParticleGenerator
src/ParticleGenerator.h:10
ClassPlayerEntity
! \class PlayerEntity * \brief Class for the player * * It contains the game logic of the player and the rendering. */
src/PlayerEntity.h:34
ClassPnjEntity
src/PnjEntity.h:6
ClassPumpkinEntity
src/PumpkinEntity.h:7
ClassRandomTileElement
src/DungeonMap.h:241
ClassRatEntity
src/RatEntity.h:6
ClassRockMissileEntity
src/RockMissileEntity.h:6
ClassSausageEntity
src/SausageEntity.h:6
ClassSlimeEntity
src/SlimeEntity.h:9
ClassSlimePetEntity
src/SlimePetEntity.h:7
ClassSnakeEntity
src/SnakeEntity.h:6
ClassSoundManager
src/sfml_game/SoundManager.h:22
ClassSpiderEggEntity
src/SpiderEggEntity.h:6
ClassSpiderWebEntity
src/SpiderWebEntity.h:6
ClassSpriteEntity
src/ParticleGenerator.h:8
ClassSpriteEntity
Basis class for sprite
src/sfml_game/SpriteEntity.h:23
ClassStructHurt
src/BaseCreatureEntity.h:103
ClassStructInteraction
src/WitchBlastGame.h:1098
ClassStructMonster
src/WitchBlastGame.h:1057
ClassStructSaveInFight
src/WitchBlastGame.h:1067
ClassStructScore
src/WitchBlastGame.h:472
ClassTextEntity
Basis class for text
src/TextEntity.h:23
ClassTextMapper
src/TextMapper.h:40
ClassTileMapEntity
Basis class for TileMap
src/sfml_game/TileMapEntity.h:24
ClassVampireDeadEntity
src/VampireEntity.h:45
ClassVampireEntity
src/VampireEntity.h:7
ClassWitchBlastGame
! \class WitchBlastGame * \brief Main class of the game * * WitchBlastGame load the game ressources and do a large part of the game logic (game loop.
src/WitchBlastGame.h:178
ClassWitchEntity
src/WitchEntity.h:6
ClassZombieDarkEntity
src/ZombieDarkEntity.h:6
ClassZombieEntity
src/ZombieEntity.h:6
EnumachievementStatus
src/WitchBlastGame.h:1108
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