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github.com/C3RV1/UndertaleNDS
/ functions
Functions
581 in github.com/C3RV1/UndertaleNDS
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Functions
581
◇
Types & classes
113
↓ 178 callers
Method
wait
(self, wait_type: WaitTypes, value: int = 0)
tools/CutsceneTypes.py:236
↓ 91 callers
Method
set_animation
(self, target: Target, animation: str)
tools/CutsceneTypes.py:249
↓ 57 callers
Method
write_uint8
(self, x: int)
tools/binary.py:441
↓ 55 callers
Method
dialogue_centered
(self, dialogue_text_id: int, speaker_path: str, x: float, y: float,
tools/CutsceneTypes.py:321
↓ 48 callers
Method
loadPath
source/Engine/Font.cpp:10
↓ 48 callers
Method
move_in_frames
(self, target: Target, dx: float, dy: float, frames: int)
tools/CutsceneTypes.py:278
↓ 48 callers
Method
write_uint16
(self, x: int)
tools/binary.py:444
↓ 46 callers
Function
throw_
source/Engine/Engine.cpp:80
↓ 43 callers
Method
drawGlyph
source/Engine/Font.cpp:85
↓ 42 callers
Function
frames_from_dst
(dst, px_per_sec)
tools/CutsceneTypes.py:14
↓ 41 callers
Method
write_header
(self, command_idx)
tools/CutsceneTypes.py:178
↓ 40 callers
Method
bind
(self, jump_id)
tools/CutsceneTypes.py:492
↓ 37 callers
Function
str_len_file
source/Formats/utils.cpp:3
↓ 36 callers
Method
setColor
include/Engine/Font.hpp:52
↓ 35 callers
Method
player_control
(self, control: bool)
tools/CutsceneTypes.py:220
↓ 29 callers
Method
read_struct
(self, fmt)
tools/binary.py:101
↓ 28 callers
Method
write_struct
(self, fmt: AnyStr, *values)
tools/binary.py:302
↓ 26 callers
Method
write
(self, wtr: binary.BinaryWriter)
tools/CutsceneTypes.py:109
↓ 24 callers
Method
write_int32
(self, x: int)
tools/binary.py:435
↓ 24 callers
Method
write_string
(self, string: AnyStr, size: Optional[int] = None, encoding: Optional[str] = "shift_jis",
tools/binary.py:347
↓ 24 callers
Method
write_uint32
(self, x: int)
tools/binary.py:447
↓ 23 callers
Method
set_collider_enabled
(self, collider_id: int, enabled: bool)
tools/CutsceneTypes.py:230
↓ 22 callers
Method
nameToAnimId
source/Engine/Sprite.cpp:112
↓ 22 callers
Method
setShown
source/Engine/Sprite.cpp:90
↓ 22 callers
Method
set_flag
(self, flag_id: int, flag_value: int)
tools/CutsceneTypes.py:411
↓ 22 callers
Method
unload_sprite
(self, sprite_id: int)
tools/CutsceneTypes.py:215
↓ 21 callers
Method
debug
(self, string: str)
tools/CutsceneTypes.py:182
↓ 21 callers
Method
loadTexture
source/Engine/Sprite.cpp:33
↓ 21 callers
Method
set_pos_in_frames
(self, target: Target, x: float, y: float, frames: int)
tools/CutsceneTypes.py:270
↓ 21 callers
Method
tell
(self)
tools/binary.py:51
↓ 20 callers
Method
setAnimation
source/Engine/Sprite.cpp:20
↓ 20 callers
Method
setShown
source/Battle/FlavorTextDialogue.cpp:30
↓ 20 callers
Function
to_fixed_point
(f: float)
tools/CutsceneTypes.py:7
↓ 19 callers
Method
dialogue_left_align
(self, dialogue_text_id: int, x: float, y: float, spea
tools/CutsceneTypes.py:348
↓ 19 callers
Method
jump
(self, dst=None)
tools/CutsceneTypes.py:483
↓ 18 callers
Method
cmp_flag
(self, flag_id: int, operator: str, value: int)
tools/CutsceneTypes.py:432
↓ 18 callers
Function
tick
source/Engine/Engine.cpp:63
↓ 17 callers
Method
clear
source/Engine/Font.cpp:188
↓ 17 callers
Method
jump_if
(self, dst=None)
tools/CutsceneTypes.py:465
↓ 17 callers
Method
unload_texture
(self, texture_id: int)
tools/CutsceneTypes.py:192
↓ 16 callers
Method
load_sprite
(self, x: float, y: float, tex_id: int, layer=1)
tools/CutsceneTypes.py:197
↓ 16 callers
Method
seek
(self, offset: int, whence: int = 0)
tools/binary.py:45
↓ 15 callers
Method
read
source/card.cpp:108
↓ 15 callers
Method
write
source/card.cpp:130
↓ 14 callers
Method
play_sfx
(self, path: str, loops: int = 0)
tools/CutsceneTypes.py:513
↓ 13 callers
Method
write_bool
(self, x: bool)
tools/binary.py:308
↓ 12 callers
Function
dmaFillSafe
source/Engine/dma.cpp:33
↓ 12 callers
Method
load_texture
(self, path: str)
tools/CutsceneTypes.py:187
↓ 12 callers
Method
write
(self, wtr: binary.BinaryWriter)
tools/jsonToRoom.py:44
↓ 11 callers
Function
dmaCopySafe
Based on NFLib and http://www.coranac.com/2009/05/dma-vs-arm9-fight/
source/Engine/dma.cpp:9
↓ 11 callers
Method
read
(self, n: int = -1)
tools/binary.py:24
↓ 11 callers
Method
start_bgm
(self, path: str, loop: bool)
tools/CutsceneTypes.py:503
↓ 10 callers
Function
cardCommand
source/card.cpp:34
↓ 9 callers
Method
clear
source/Save.cpp:10
↓ 8 callers
Method
close
(self)
tools/binary.py:18
↓ 8 callers
Method
load
source/Engine/WAV.cpp:11
↓ 8 callers
Method
set_shown
(self, target: Target, shown: bool)
tools/CutsceneTypes.py:243
↓ 7 callers
Method
close
source/card.cpp:24
↓ 7 callers
Method
exit_battle
(self, won=False)
tools/CutsceneTypes.py:386
↓ 7 callers
Method
jump_if_not
(self, dst=None)
tools/CutsceneTypes.py:474
↓ 7 callers
Function
nitroSubRead
---------------------------------------------------------------------------------
source/nitrofs.c:207
↓ 7 callers
Method
reserve
source/Engine/FreeZoneManager.cpp:9
↓ 7 callers
Method
set_action
(self, target: Target, action: str, cutscene_id=0)
tools/CutsceneTypes.py:309
↓ 7 callers
Method
write
(self, s: Union[bytes, bytearray])
tools/binary.py:36
↓ 7 callers
Method
write_int8
(self, x: int)
tools/binary.py:429
↓ 6 callers
Function
cardTransfer
source/card.cpp:42
↓ 6 callers
Method
draw
source/Room/Room.cpp:268
↓ 6 callers
Method
from_dict
(cls, dct)
tools/jsonToRoom.py:58
↓ 6 callers
Function
mod
include/Engine/math.hpp:22
↓ 6 callers
Method
open
source/card.cpp:10
↓ 6 callers
Function
playBGMusic
source/Engine/WAV.cpp:291
↓ 6 callers
Function
stopBGMusic
source/Engine/WAV.cpp:299
↓ 6 callers
Method
stop_bgm
(self)
tools/CutsceneTypes.py:509
↓ 6 callers
Method
update
source/Room/Room.cpp:309
↓ 5 callers
Method
loadBgRectMain
source/Engine/Background.cpp:247
↓ 5 callers
Method
loadBgTextMain
source/Engine/Background.cpp:104
↓ 5 callers
Method
loadBgTextSub
source/Engine/Background.cpp:110
↓ 5 callers
Function
loadNewRoom
source/Room/Room.cpp:274
↓ 5 callers
Function
nitroSubSeek
---------------------------------------------------------------------------------
source/nitrofs.c:233
↓ 5 callers
Method
setLoops
* Sets the number of times to loop the sample. * If you call it with loops = 1, the sample will play twice (looping once). * If you
include/Engine/Audio.hpp:53
↓ 5 callers
Method
set_pos
(self, target: Target, x: float, y: float)
tools/CutsceneTypes.py:256
↓ 5 callers
Method
show
source/Battle/Battle.cpp:102
↓ 4 callers
Method
battle_action
(self, flavor_text_id)
tools/CutsceneTypes.py:395
↓ 4 callers
Function
cardWaitInProgress
source/card.cpp:48
↓ 4 callers
Function
clearSub
source/Engine/Background.cpp:234
↓ 4 callers
Method
from_list
(cls, lst)
tools/jsonToRoom.py:92
↓ 4 callers
Method
getColor
include/Engine/Font.hpp:53
↓ 4 callers
Method
getHeight
include/Engine/Texture.hpp:23
↓ 4 callers
Method
manual_camera
(self, control: bool)
tools/CutsceneTypes.py:225
↓ 4 callers
Method
play
source/Engine/Audio.cpp:21
↓ 4 callers
Method
runCommands
source/Cutscene/Cutscene.cpp:91
↓ 4 callers
Method
setPlayerControl
source/Room/Player.cpp:25
↓ 4 callers
Method
updatePosition
source/Room/Camera.cpp:10
↓ 3 callers
Method
check_hit
(self)
tools/CutsceneTypes.py:400
↓ 3 callers
Function
clearMain
source/Engine/Background.cpp:229
↓ 3 callers
Function
collidesRect
source/Engine/math.cpp:7
↓ 3 callers
Function
convert
(input_file, output_file)
tools/jsonToCspr.py:19
↓ 3 callers
Method
decodeSample
source/Engine/WAV_IMA_ADPCM.cpp:13
↓ 3 callers
Function
distSquared_fp
source/Engine/math.cpp:21
↓ 3 callers
Method
getWidth
include/Engine/Texture.hpp:20
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