(w float64)
| 202 | } |
| 203 | |
| 204 | func (body *B2Body) SetAngularVelocity(w float64) { |
| 205 | if body.M_type == B2BodyType.B2_staticBody { |
| 206 | return |
| 207 | } |
| 208 | |
| 209 | if w*w > 0.0 { |
| 210 | body.SetAwake(true) |
| 211 | } |
| 212 | |
| 213 | body.M_angularVelocity = w |
| 214 | } |
| 215 | |
| 216 | func (body B2Body) GetAngularVelocity() float64 { |
| 217 | return body.M_angularVelocity |