| 389 | } |
| 390 | |
| 391 | func (body *B2Body) ApplyTorque(torque float64, wake bool) { |
| 392 | if body.M_type != B2BodyType.B2_dynamicBody { |
| 393 | return |
| 394 | } |
| 395 | |
| 396 | if wake && (body.M_flags&B2Body_Flags.E_awakeFlag) == 0 { |
| 397 | body.SetAwake(true) |
| 398 | } |
| 399 | |
| 400 | // Don't accumulate a force if the body is sleeping |
| 401 | if (body.M_flags & B2Body_Flags.E_awakeFlag) != 0x0000 { |
| 402 | body.M_torque += torque |
| 403 | } |
| 404 | } |
| 405 | |
| 406 | func (body *B2Body) ApplyLinearImpulse(impulse B2Vec2, point B2Vec2, wake bool) { |
| 407 | if body.M_type != B2BodyType.B2_dynamicBody { |