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/ types & classes
Types & classes
280 in github.com/Byrom90/XeUnshackle
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Functions
1,265
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Types & classes
280
↓ 128 callers
Class
INT2Vector
-------------------------------------------------------------------------------------- Trivial struct to wrap up 2 INTs so I don't have to use arrays
Common/AtgNuiHandRefinement.h:58
↓ 9 callers
Class
Bound
$TODO: try to get the bounds in a union, once xboxmath.h has had empty constructors removed ----------------------------------------------------------
Common/AtgBound.h:39
↓ 5 callers
Class
Add
Common/AtgMeta.h:232
Class
Ambient
Common/AtgMeta.h:244
Class
AmbientLight
----------------------------------------------------------------------------- Name: AmbientLight Desc: Non-bounded ambient light. Summed if more than
Common/AtgLight.h:80
Class
Animation
---------------------------------------------------------------------------------- Name: class Animation Desc: A graphics resource that contains a lis
Common/AtgAnimation.h:191
Class
AnimationBinding
-------------------------------------------------------------------------------------- Name: struct SkeletonInstance Desc: Represents the animated sta
Common/AtgSkeletalAnimation.h:320
Class
AnimationKeyArray
---------------------------------------------------------------------------------- Name: class AnimationKeyArray Desc: A data structure that holds an
Common/AtgAnimation.h:29
Class
AnimationTransformTrack
---------------------------------------------------------------------------------- Name: class AnimationTransformTrack Desc: An animation track that c
Common/AtgAnimation.h:123
Class
Application
-------------------------------------------------------------------------------------- A base class for creating sample Xbox applications. To create a
Common/AtgApp.h:44
Class
AtgFont_Locals_t
Common/AtgFont.cpp:130
Class
AtgJsonReader
-------------------------------------------------------------------------------------- class AtgJsonReader ------------------------------------------
Common/AtgJson.h:134
Class
AtgREST
---------------------------------------------------------------------------------------------- JSON representation classes for AtgJsonReader (Based on
Common/AtgRest.h:50
Class
AuthEndpoint
Common/AtgHttp.h:46
Class
AuthManager
-------------------------------------------------------------------------------------- class AuthManager This class handles XHTTP and XAuth code usag
Common/AtgHttp.h:43
Class
AuthManager::AuthEndpoint
-------------------------------------------------------------------------------------- class AuthManager::AuthEndpoint ------------------------------
Common/AtgHttp.h:100
Enum
AvatarJointRef
Avatar joints in the order documented in the XDK docs.
Common/AtgNuiJointConverter.h:27
Class
AvatarRenderer
Common/AtgAvatarRenderer.h:24
Class
AxisAlignedBox
Common/AtgBound.h:18
Class
AxisAlignedBox
Common/AtgCollision.h:34
Class
Base64
-------------------------------------------------------------------------------------- class Base64 simple base64 encoder/decoder. Easy to re-use. -
Common/AtgRest.h:170
Class
BaseMaterial
Common/AtgMaterials.h:23
Class
BaseMesh
Common/AtgModel.h:26
Class
BaseMesh
Common/AtgSceneMesh.h:22
Class
Bone
Common/AtgNuiJointFilter.cpp:142
Class
BoundBoolConstant
Common/AtgMaterials.h:202
Class
BoundFloatConstant
Common/AtgMaterials.h:194
Class
BoundTexture
Common/AtgMaterials.h:187
Enum
BoundType
Common/AtgBound.h:42
Class
CSampleXAPOBase
Common/AtgApobase.h:20
Class
CWaveDisplay
Common/AtgSpectralDisplay.h:38
Class
CWavebank
-------------------------------------------------------------------------------------- Name: CWavebank Desc: Class to handle the Wavebank file -------
Common/AtgWavebank.h:18
Class
Camera
Common/AtgCamera.h:68
Class
CatmullClarkMesh
Common/AtgSceneMesh.h:145
Class
Collection
Common/AtgJson.h:88
Class
CompileTimeIndex
Common/AtgMeta.h:330
Class
CompileTimeIndexSwitch
Common/AtgMeta.h:386
Class
CompileTimeInt
Common/AtgMeta.h:53
Class
CompileTimeLoop
Common/AtgMeta.h:136
Class
CompileTimeLoop<index, 0>
Common/AtgMeta.h:173
Class
Console
-------------------------------------------------------------------------------------- Name: class Console Desc: Class to implement the console. -----
Common/AtgConsole.h:27
Class
ConstCompileTimeIndex
Common/AtgMeta.h:310
Class
ConstIdentityIndexer
Common/AtgMeta.h:369
Class
Constant
Common/AtgMeta.h:267
Class
D3DDevice
-------------------------------------------------------------------------------------- struct ATG::D3DDevice Over-loaded device to trap and optimize c
Common/AtgDevice.h:33
Class
D3dShaders_t
Common/AtgAvatarRenderer.h:116
Enum
DATATYPE
-------------------------------------------------------------------------------------- STRUCTS -------------------------------------------------------
Common/AtgJson.h:40
Class
DebugDraw
Common/AtgDebugDraw.h:25
Class
DelayLine
Common/AtgDsp.h:39
Class
DepthMaps
-------------------------------------------------------------------------------------- Simplifies passing the depth maps. ----------------------------
Common/AtgNuiHandRefinement.cpp:246
Class
DepthPreviewVertex
Common/AtgNuiVisualization.cpp:202
Class
DirectionalLight
----------------------------------------------------------------------------- Name: DirectionalLight Desc: Directional Light, non-bounded - get Direct
Common/AtgLight.h:130
Class
Div
Common/AtgMeta.h:235
Class
EffectGlobalParameterPool
Common/AtgScene.h:22
Class
EnumStringMap
Common/AtgBound.h:28
Class
EnumStringMap
Common/AtgEnumStrings.h:21
Class
EnumStringMap
Common/AtgNamedTypedObject.h:84
Class
FXLiteMaterialImplementation
---------------------------------------------------------------------------------- Name: FXLiteMaterialImplementation Desc: A material implementation
Common/AtgMaterials.h:120
Class
FXLiteMaterialInstanceData
Common/AtgMaterials.h:153
Enum
FalloffType
Common/AtgLight.h:39
Class
FilterAdaptiveDoubleExponential
Dynamically adjust the smoothing parameters for each joint using a double exponential smoothing filter The velocity of each joint is evaluated which m
Common/AtgNuiJointFilter.h:263
Class
FilterBlendJoint
Common/AtgNuiJointFilter.h:60
Class
FilterCombination
Common/AtgNuiJointFilter.h:208
Class
FilterCombinationData
Common/AtgNuiJointFilter.h:194
Class
FilterDoubleExponential
Common/AtgNuiJointFilter.h:154
Class
FilterDoubleExponentialData
Holt Double Exponential Smoothing filter
Common/AtgNuiJointFilter.h:145
Class
FilterSkeletonData
Common/AtgNuiJointFilter.h:90
Class
FilterSkeletonData
Common/AtgNuiJointFilter.h:127
Class
FilterTaylorSeries
Common/AtgNuiJointFilter.h:22
Class
FilterTaylorSeriesData
Common/AtgNuiJointFilter.h:46
Class
FilterVelDamp
Common/AtgNuiJointFilter.h:101
Class
FilterVelocitySingleEstimate
Common/AtgNuiJointFilter.h:132
Class
Font
-------------------------------------------------------------------------------------- Name: Font Desc: Class to implement texture-based font renderin
Common/AtgFont.h:109
Class
FontFileHeaderImage_t
Common/AtgFont.cpp:30
Class
FontFileStrikesImage_t
Common/AtgFont.cpp:44
Class
Frame
Common/AtgSceneFileParser.h:63
Class
Frame
----------------------------------------------------------------------------- Name: Frame Desc: An named typed object with a frame of reference and a
Common/AtgFrame.h:28
Class
Frustum
Common/AtgBound.h:20
Class
Frustum
Common/AtgCollision.h:47
Class
GAMEPAD
-------------------------------------------------------------------------------------- Name: struct ATGGAMEPAD Desc: Structure for holding Gamepad dat
Common/AtgInput.h:20
Class
GLYPH_ATTR
Common/AtgFont.h:66
Class
GameMessages
Common/AtgRest.h:136
Class
HELP_CALLOUT
-------------------------------------------------------------------------------------- Name: struct ATGHELP_CALLOUT Desc: Structure for callout inform
Common/AtgHelp.h:27
Class
HELP_CALLOUT_POS
-------------------------------------------------------------------------------------- Constants for rendering callouts on the help screen. The order
Common/AtgHelp.cpp:28
Class
HID_LOOKUP_TABLE
Common/AtgXime.h:75
Enum
HOVERED_ITEM_STATE
-------------------------------------------------------------------------------------- Name: enum HOVERED_ITEM_STATE Desc: Specifies the state of an i
Common/AtgNuiMenu.h:65
Class
HandSpecificData
-------------------------------------------------------------------------------------- Keeps intermediate data for one hand. -------------------------
Common/AtgNuiHandRefinement.h:97
Class
Help
-------------------------------------------------------------------------------------- Name: class Help Desc: Class for rendering a help image of a ga
Common/AtgHelp.h:39
Class
HttpResponse
-------------------------------------------------------------------------------------- class HttpResponse this class is used for each wrapper to retu
Common/AtgRest.h:196
Class
ICollectionBase
-------------------------------------------------------------------------------------- class ICollectionBase pure virtual base class generic interfac
Common/AtgJson.h:72
Enum
IMEMODE
Common/AtgXime.h:34
Class
INT2Range
-------------------------------------------------------------------------------------- Trivial struct to wrap a range of ints so I don't need 2 variab
Common/AtgNuiHandRefinement.h:72
Class
INT3Vector
-------------------------------------------------------------------------------------- Trivial struct to wrap up 3 INTs so I don't have to use arrays
Common/AtgNuiHandRefinement.h:43
Enum
INTERMEDIATE_JOINT_INDEX
Common/AtgNuiJointConverter.h:133
Class
ISAXCallback
-------------------------------------------------------------------------------------
Common/AtgXmlParser.h:43
Class
IdentityIndexer
Common/AtgMeta.h:352
Class
Index
Common/AtgMeta.h:275
Class
IndexData
Common/AtgSceneMesh.h:19
Class
IndexData
----------------------------------------------------------------------------- Name: IndexData --------------------------------------------------------
Common/AtgResourceDatabase.h:88
Class
IndexTransform
Common/AtgMeta.h:300
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