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Types & classes280 in github.com/Byrom90/XeUnshackle

↓ 128 callersClassINT2Vector
-------------------------------------------------------------------------------------- Trivial struct to wrap up 2 INTs so I don't have to use arrays
Common/AtgNuiHandRefinement.h:58
↓ 9 callersClassBound
$TODO: try to get the bounds in a union, once xboxmath.h has had empty constructors removed ----------------------------------------------------------
Common/AtgBound.h:39
↓ 5 callersClassAdd
Common/AtgMeta.h:232
ClassAmbient
Common/AtgMeta.h:244
ClassAmbientLight
----------------------------------------------------------------------------- Name: AmbientLight Desc: Non-bounded ambient light. Summed if more than
Common/AtgLight.h:80
ClassAnimation
---------------------------------------------------------------------------------- Name: class Animation Desc: A graphics resource that contains a lis
Common/AtgAnimation.h:191
ClassAnimationBinding
-------------------------------------------------------------------------------------- Name: struct SkeletonInstance Desc: Represents the animated sta
Common/AtgSkeletalAnimation.h:320
ClassAnimationKeyArray
---------------------------------------------------------------------------------- Name: class AnimationKeyArray Desc: A data structure that holds an
Common/AtgAnimation.h:29
ClassAnimationTransformTrack
---------------------------------------------------------------------------------- Name: class AnimationTransformTrack Desc: An animation track that c
Common/AtgAnimation.h:123
ClassApplication
-------------------------------------------------------------------------------------- A base class for creating sample Xbox applications. To create a
Common/AtgApp.h:44
ClassAtgFont_Locals_t
Common/AtgFont.cpp:130
ClassAtgJsonReader
-------------------------------------------------------------------------------------- class AtgJsonReader ------------------------------------------
Common/AtgJson.h:134
ClassAtgREST
---------------------------------------------------------------------------------------------- JSON representation classes for AtgJsonReader (Based on
Common/AtgRest.h:50
ClassAuthEndpoint
Common/AtgHttp.h:46
ClassAuthManager
-------------------------------------------------------------------------------------- class AuthManager This class handles XHTTP and XAuth code usag
Common/AtgHttp.h:43
ClassAuthManager::AuthEndpoint
-------------------------------------------------------------------------------------- class AuthManager::AuthEndpoint ------------------------------
Common/AtgHttp.h:100
EnumAvatarJointRef
Avatar joints in the order documented in the XDK docs.
Common/AtgNuiJointConverter.h:27
ClassAvatarRenderer
Common/AtgAvatarRenderer.h:24
ClassAxisAlignedBox
Common/AtgBound.h:18
ClassAxisAlignedBox
Common/AtgCollision.h:34
ClassBase64
-------------------------------------------------------------------------------------- class Base64 simple base64 encoder/decoder. Easy to re-use. -
Common/AtgRest.h:170
ClassBaseMaterial
Common/AtgMaterials.h:23
ClassBaseMesh
Common/AtgModel.h:26
ClassBaseMesh
Common/AtgSceneMesh.h:22
ClassBone
Common/AtgNuiJointFilter.cpp:142
ClassBoundBoolConstant
Common/AtgMaterials.h:202
ClassBoundFloatConstant
Common/AtgMaterials.h:194
ClassBoundTexture
Common/AtgMaterials.h:187
EnumBoundType
Common/AtgBound.h:42
ClassCSampleXAPOBase
Common/AtgApobase.h:20
ClassCWaveDisplay
Common/AtgSpectralDisplay.h:38
ClassCWavebank
-------------------------------------------------------------------------------------- Name: CWavebank Desc: Class to handle the Wavebank file -------
Common/AtgWavebank.h:18
ClassCamera
Common/AtgCamera.h:68
ClassCatmullClarkMesh
Common/AtgSceneMesh.h:145
ClassCollection
Common/AtgJson.h:88
ClassCompileTimeIndex
Common/AtgMeta.h:330
ClassCompileTimeIndexSwitch
Common/AtgMeta.h:386
ClassCompileTimeInt
Common/AtgMeta.h:53
ClassCompileTimeLoop
Common/AtgMeta.h:136
ClassCompileTimeLoop<index, 0>
Common/AtgMeta.h:173
ClassConsole
-------------------------------------------------------------------------------------- Name: class Console Desc: Class to implement the console. -----
Common/AtgConsole.h:27
ClassConstCompileTimeIndex
Common/AtgMeta.h:310
ClassConstIdentityIndexer
Common/AtgMeta.h:369
ClassConstant
Common/AtgMeta.h:267
ClassD3DDevice
-------------------------------------------------------------------------------------- struct ATG::D3DDevice Over-loaded device to trap and optimize c
Common/AtgDevice.h:33
ClassD3dShaders_t
Common/AtgAvatarRenderer.h:116
EnumDATATYPE
-------------------------------------------------------------------------------------- STRUCTS -------------------------------------------------------
Common/AtgJson.h:40
ClassDebugDraw
Common/AtgDebugDraw.h:25
ClassDelayLine
Common/AtgDsp.h:39
ClassDepthMaps
-------------------------------------------------------------------------------------- Simplifies passing the depth maps. ----------------------------
Common/AtgNuiHandRefinement.cpp:246
ClassDepthPreviewVertex
Common/AtgNuiVisualization.cpp:202
ClassDirectionalLight
----------------------------------------------------------------------------- Name: DirectionalLight Desc: Directional Light, non-bounded - get Direct
Common/AtgLight.h:130
ClassDiv
Common/AtgMeta.h:235
ClassEffectGlobalParameterPool
Common/AtgScene.h:22
ClassEnumStringMap
Common/AtgBound.h:28
ClassEnumStringMap
Common/AtgEnumStrings.h:21
ClassEnumStringMap
Common/AtgNamedTypedObject.h:84
ClassFXLiteMaterialImplementation
---------------------------------------------------------------------------------- Name: FXLiteMaterialImplementation Desc: A material implementation
Common/AtgMaterials.h:120
ClassFXLiteMaterialInstanceData
Common/AtgMaterials.h:153
EnumFalloffType
Common/AtgLight.h:39
ClassFilterAdaptiveDoubleExponential
Dynamically adjust the smoothing parameters for each joint using a double exponential smoothing filter The velocity of each joint is evaluated which m
Common/AtgNuiJointFilter.h:263
ClassFilterBlendJoint
Common/AtgNuiJointFilter.h:60
ClassFilterCombination
Common/AtgNuiJointFilter.h:208
ClassFilterCombinationData
Common/AtgNuiJointFilter.h:194
ClassFilterDoubleExponential
Common/AtgNuiJointFilter.h:154
ClassFilterDoubleExponentialData
Holt Double Exponential Smoothing filter
Common/AtgNuiJointFilter.h:145
ClassFilterSkeletonData
Common/AtgNuiJointFilter.h:90
ClassFilterSkeletonData
Common/AtgNuiJointFilter.h:127
ClassFilterTaylorSeries
Common/AtgNuiJointFilter.h:22
ClassFilterTaylorSeriesData
Common/AtgNuiJointFilter.h:46
ClassFilterVelDamp
Common/AtgNuiJointFilter.h:101
ClassFilterVelocitySingleEstimate
Common/AtgNuiJointFilter.h:132
ClassFont
-------------------------------------------------------------------------------------- Name: Font Desc: Class to implement texture-based font renderin
Common/AtgFont.h:109
ClassFontFileHeaderImage_t
Common/AtgFont.cpp:30
ClassFontFileStrikesImage_t
Common/AtgFont.cpp:44
ClassFrame
Common/AtgSceneFileParser.h:63
ClassFrame
----------------------------------------------------------------------------- Name: Frame Desc: An named typed object with a frame of reference and a
Common/AtgFrame.h:28
ClassFrustum
Common/AtgBound.h:20
ClassFrustum
Common/AtgCollision.h:47
ClassGAMEPAD
-------------------------------------------------------------------------------------- Name: struct ATGGAMEPAD Desc: Structure for holding Gamepad dat
Common/AtgInput.h:20
ClassGLYPH_ATTR
Common/AtgFont.h:66
ClassGameMessages
Common/AtgRest.h:136
ClassHELP_CALLOUT
-------------------------------------------------------------------------------------- Name: struct ATGHELP_CALLOUT Desc: Structure for callout inform
Common/AtgHelp.h:27
ClassHELP_CALLOUT_POS
-------------------------------------------------------------------------------------- Constants for rendering callouts on the help screen. The order
Common/AtgHelp.cpp:28
ClassHID_LOOKUP_TABLE
Common/AtgXime.h:75
EnumHOVERED_ITEM_STATE
-------------------------------------------------------------------------------------- Name: enum HOVERED_ITEM_STATE Desc: Specifies the state of an i
Common/AtgNuiMenu.h:65
ClassHandSpecificData
-------------------------------------------------------------------------------------- Keeps intermediate data for one hand. -------------------------
Common/AtgNuiHandRefinement.h:97
ClassHelp
-------------------------------------------------------------------------------------- Name: class Help Desc: Class for rendering a help image of a ga
Common/AtgHelp.h:39
ClassHttpResponse
-------------------------------------------------------------------------------------- class HttpResponse this class is used for each wrapper to retu
Common/AtgRest.h:196
ClassICollectionBase
-------------------------------------------------------------------------------------- class ICollectionBase pure virtual base class generic interfac
Common/AtgJson.h:72
EnumIMEMODE
Common/AtgXime.h:34
ClassINT2Range
-------------------------------------------------------------------------------------- Trivial struct to wrap a range of ints so I don't need 2 variab
Common/AtgNuiHandRefinement.h:72
ClassINT3Vector
-------------------------------------------------------------------------------------- Trivial struct to wrap up 3 INTs so I don't have to use arrays
Common/AtgNuiHandRefinement.h:43
EnumINTERMEDIATE_JOINT_INDEX
Common/AtgNuiJointConverter.h:133
ClassISAXCallback
-------------------------------------------------------------------------------------
Common/AtgXmlParser.h:43
ClassIdentityIndexer
Common/AtgMeta.h:352
ClassIndex
Common/AtgMeta.h:275
ClassIndexData
Common/AtgSceneMesh.h:19
ClassIndexData
----------------------------------------------------------------------------- Name: IndexData --------------------------------------------------------
Common/AtgResourceDatabase.h:88
ClassIndexTransform
Common/AtgMeta.h:300
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