MCPcopy Create free account

hub / github.com/BracketCove/JavaDesktopSudoku / functions

Functions90 in github.com/BracketCove/JavaDesktopSudoku

↓ 26 callersMethodequals
(Object o)
src/main/java/com/wissassblog/sudoku/problemdomain/Coordinates.java:25
↓ 16 callersMethodgetCopyOfGridState
()
src/main/java/com/wissassblog/sudoku/problemdomain/SudokuGame.java:57
↓ 9 callersMethodsquareIsInvalid
(int yIndex, int xIndex, int[][] grid)
src/main/java/com/wissassblog/sudoku/computationlogic/GameLogic.java:148
↓ 6 callersMethodcollectionHasRepeats
(List<Integer> collection)
src/main/java/com/wissassblog/sudoku/computationlogic/GameLogic.java:200
↓ 5 callersMethodcolumnsAreInvalid
(int[][] grid)
src/main/java/com/wissassblog/sudoku/computationlogic/GameLogic.java:174
↓ 5 callersMethodgetSolved
()
src/test/java/TestData.java:61
↓ 5 callersMethodrowsAreInvalid
(int[][] grid)
src/main/java/com/wissassblog/sudoku/computationlogic/GameLogic.java:187
↓ 5 callersMethodsquaresAreInvalid
For the purposes of giving specific names to specific things, a "Square" is one of the 3x3 portions of the Sudoku puzzle, containing GRID_BOUNDARY "Ti
src/main/java/com/wissassblog/sudoku/computationlogic/GameLogic.java:105
↓ 4 callersMethodcopySudokuArrayValues
Copy the values from one sudoku grid into another Note: O(n^2) Runtime Complexity @param oldArray @param newArray
src/main/java/com/wissassblog/sudoku/computationlogic/SudokuUtilities.java:14
↓ 4 callersMethodgetInvalid
()
src/test/java/TestData.java:164
↓ 4 callersMethodgetNewGame
()
src/main/java/com/wissassblog/sudoku/computationlogic/GameLogic.java:19
↓ 4 callersMethodtilesAreNotFilled
Traverse all tiles and determine if any all are not 0. Note: GRID_BOUNDARY = GRID_BOUNDARY @param grid @return
src/main/java/com/wissassblog/sudoku/computationlogic/GameLogic.java:57
↓ 3 callersMethodcheckForCompletion
Check to see if the incoming state (what the values of each square happen to be) of the game is either Active (i.e. Unsolved) or Complete (i.e. Solved
src/main/java/com/wissassblog/sudoku/computationlogic/GameLogic.java:44
↓ 3 callersMethodgetGameState
()
src/main/java/com/wissassblog/sudoku/problemdomain/SudokuGame.java:53
↓ 3 callersMethodgetX
()
src/main/java/com/wissassblog/sudoku/userinterface/SudokuTextField.java:15
↓ 3 callersMethodgetY
()
src/main/java/com/wissassblog/sudoku/userinterface/SudokuTextField.java:19
↓ 3 callersMethodonSudokuInput
(int x, int y, int input)
src/main/java/com/wissassblog/sudoku/userinterface/IUserInterfaceContract.java:35
↓ 3 callersMethodrowOfSquaresIsInvalid
(Rows value, int[][] grid)
src/main/java/com/wissassblog/sudoku/computationlogic/GameLogic.java:118
↓ 3 callersMethodsudokuIsInvalid
Checks the if the current complete or incomplete state of the game is still a valid state of a Sudoku game, relative to columns, rows, and squares. @
src/main/java/com/wissassblog/sudoku/computationlogic/GameLogic.java:73
↓ 2 callersMethodcopyToNewArray
Creates and returns a new Array with the same values as the inputted Array. @param oldArray
src/main/java/com/wissassblog/sudoku/computationlogic/SudokuUtilities.java:27
↓ 2 callersMethodgetGameData
()
src/main/java/com/wissassblog/sudoku/problemdomain/IStorage.java:9
↓ 2 callersMethodgetLine
Convenience method to reduce repetitious code. X, Y, Height, Width, @return A Rectangle to specification
src/main/java/com/wissassblog/sudoku/userinterface/UserInterfaceImpl.java:189
↓ 2 callersMethodgetValidStart
Note: Arrays which do not use an initializer have all elements assigned to 0 by default. This is convenient, as 0 represents an empty square in the su
src/test/java/TestData.java:12
↓ 2 callersMethodgetX
()
src/main/java/com/wissassblog/sudoku/problemdomain/Coordinates.java:17
↓ 2 callersMethodgetY
()
src/main/java/com/wissassblog/sudoku/problemdomain/Coordinates.java:21
↓ 2 callersMethodhandleInput
@param value expected to be an integer from 0-9, inclusive @param source the textfield object that was clicked.
src/main/java/com/wissassblog/sudoku/userinterface/UserInterfaceImpl.java:326
↓ 2 callersMethodonDialogClick
()
src/main/java/com/wissassblog/sudoku/userinterface/IUserInterfaceContract.java:36
↓ 2 callersMethodshowError
(String message)
src/main/java/com/wissassblog/sudoku/userinterface/IUserInterfaceContract.java:49
↓ 2 callersMethodupdateBoard
(SudokuGame game)
src/main/java/com/wissassblog/sudoku/userinterface/IUserInterfaceContract.java:47
↓ 2 callersMethodupdateGameData
(SudokuGame game)
src/main/java/com/wissassblog/sudoku/problemdomain/IStorage.java:8
↓ 1 callersMethodbuild
This class takes in the uiImpl object which is tightly-coupled to the JavaFX framework, and binds that object to the various other objects necessary f
src/main/java/com/wissassblog/sudoku/buildlogic/SudokuBuildLogic.java:19
↓ 1 callersMethodclearArray
(int[][] newGrid)
src/main/java/com/wissassblog/sudoku/computationlogic/GameGenerator.java:140
↓ 1 callersMethoddrawBackground
Background of the primary window @param root
src/main/java/com/wissassblog/sudoku/userinterface/UserInterfaceImpl.java:207
↓ 1 callersMethoddrawGridLines
In order to draw the various lines that make up the Sudoku grid, we use a starting x and y offset value (remember, x grows positively from left to rig
src/main/java/com/wissassblog/sudoku/userinterface/UserInterfaceImpl.java:148
↓ 1 callersMethoddrawSudokuBoard
Background of the actual sudoku board, offset from the window by BOARD_PADDING @param root
src/main/java/com/wissassblog/sudoku/userinterface/UserInterfaceImpl.java:217
↓ 1 callersMethoddrawTextFields
1. Draw each TextField based on x and y values. 2. As each TextField is drawn, add it's coordinates (x, y) based on it's Hash Value to to the HashMap.
src/main/java/com/wissassblog/sudoku/userinterface/UserInterfaceImpl.java:92
↓ 1 callersMethoddrawTitle
(Group root)
src/main/java/com/wissassblog/sudoku/userinterface/UserInterfaceImpl.java:227
↓ 1 callersMethodgetGameData
()
src/main/java/com/wissassblog/sudoku/persistence/LocalStorageImpl.java:41
↓ 1 callersMethodgetNewGameGrid
()
src/main/java/com/wissassblog/sudoku/computationlogic/GameGenerator.java:15
↓ 1 callersMethodgetSolvedGame
1. Generate a new 9x9 2D Array. 2. For each value in the range 1..9, allocate that value 9 times based on the following constraints: - A Random coordi
src/main/java/com/wissassblog/sudoku/computationlogic/GameGenerator.java:28
↓ 1 callersMethodinitializeUserInterface
()
src/main/java/com/wissassblog/sudoku/userinterface/UserInterfaceImpl.java:76
↓ 1 callersMethodmain
(String[] args)
src/main/java/com/wissassblog/sudoku/SudokuApplication.java:30
↓ 1 callersMethodpuzzleIsSolvable
1.Enumerate all empty cells in typewriter order (left to right, top to bottom) <p> 2.Our “current cell” is the first cell in the enumeration. <p> 3.En
src/main/java/com/wissassblog/sudoku/computationlogic/SudokuSolver.java:34
↓ 1 callersMethodsetListener
(IUserInterfaceContract.EventListener listener)
src/main/java/com/wissassblog/sudoku/userinterface/IUserInterfaceContract.java:42
↓ 1 callersMethodshowDialog
(String message)
src/main/java/com/wissassblog/sudoku/userinterface/IUserInterfaceContract.java:48
↓ 1 callersMethodstyleSudokuTile
Helper method for styling a sudoku tile number @param tile @param x @param y
src/main/java/com/wissassblog/sudoku/userinterface/UserInterfaceImpl.java:128
↓ 1 callersMethodtypeWriterEnumerate
Enumerate all empty cells in typewriter order (left to right, top to bottom) <p> 1. Traverse x from from 0-8 for each y, from 0-8, adding to a 1 dimen
src/main/java/com/wissassblog/sudoku/computationlogic/SudokuSolver.java:89
↓ 1 callersMethodunsolveGame
The purpose of this function is to take a game which has already been solved (and thus proven to be solvable), and randomly assign a certain number of
src/main/java/com/wissassblog/sudoku/computationlogic/GameGenerator.java:103
↓ 1 callersMethodupdateGameData
(SudokuGame game)
src/main/java/com/wissassblog/sudoku/persistence/LocalStorageImpl.java:26
↓ 1 callersMethodupdateSquare
(int x, int y, int input)
src/main/java/com/wissassblog/sudoku/userinterface/IUserInterfaceContract.java:44
MethodBadUserInterfaceImpl
(Stage stage)
src/main/java/com/wissassblog/sudoku/userinterface/BadUserInterfaceImpl.java:39
MethodControlLogic
(IStorage storage, IUserInterfaceContract.View view)
src/main/java/com/wissassblog/sudoku/userinterface/logic/ControlLogic.java:25
MethodCoordinates
(int x, int y)
src/main/java/com/wissassblog/sudoku/problemdomain/Coordinates.java:12
MethodSudokuGame
I suppose that the most fundamental states required to represent a sudoku game, are an active state and a complete state. The game will start in Activ
src/main/java/com/wissassblog/sudoku/problemdomain/SudokuGame.java:48
MethodSudokuTextField
(int x, int y)
src/main/java/com/wissassblog/sudoku/userinterface/SudokuTextField.java:9
MethodUserInterfaceImpl
Stage and Group are JavaFX specific classes for modifying the UI. Think of them as containers of various UI components. A HashMap is a data structure
src/main/java/com/wissassblog/sudoku/userinterface/UserInterfaceImpl.java:63
MethodcanCopyArrayValuesCorrectly
()
src/test/java/GameLogicTest.java:34
MethodcollectionHasNoRepeats
Expected value: false
src/test/java/GameLogicTest.java:153
MethodcollectionHasRepeats
Collection does have repeated integer values (this will be either a row or a column) Expected value: true
src/test/java/GameLogicTest.java:141
MethodgameColumnsAreInvalid
Expected value: true
src/test/java/GameLogicTest.java:93
MethodgameColumnsAreValid
Expected value: false
src/test/java/GameLogicTest.java:107
MethodgameRowsAreInvalid
Expected value: true
src/test/java/GameLogicTest.java:118
MethodgameRowsAreValid
Expected value: false
src/test/java/GameLogicTest.java:129
MethodgameSquaresAreFilled
Expected value: false
src/test/java/GameLogicTest.java:59
MethodgameSquaresAreInvalid
Expected value: true
src/test/java/GameLogicTest.java:67
MethodgameSquaresAreNotFilled
Expected value: True (i.e. squares are indeed not all filled
src/test/java/GameLogicTest.java:51
MethodgameSquaresAreValid
Expected value: false
src/test/java/GameLogicTest.java:78
Methodhandle
(KeyEvent event)
src/main/java/com/wissassblog/sudoku/userinterface/UserInterfaceImpl.java:296
Methodhandle
(KeyEvent event)
src/main/java/com/wissassblog/sudoku/userinterface/BadUserInterfaceImpl.java:193
MethodhashCode
()
src/main/java/com/wissassblog/sudoku/problemdomain/Coordinates.java:34
Methodmain
(String[] args)
src/main/java/com/wissassblog/sudoku/Main.java:5
MethodonDialogClick
()
src/main/java/com/wissassblog/sudoku/userinterface/logic/ControlLogic.java:66
MethodonGenerateNewPuzzle
Generate a new puzzle based on the appropriate rules, with 30 numbers initially completed.
src/test/java/GameGeneratorTest.java:10
MethodonSudokuInput
Use Case: 1. Retrieve current "state" of the data from IStorage 2. Update it according to the input 3. Write the result to IStorage @param x X coordin
src/main/java/com/wissassblog/sudoku/userinterface/logic/ControlLogic.java:41
MethodonValidateActivePuzzle
()
src/test/java/GameLogicTest.java:25
MethodonValidateValidPuzzle
Start with the basic logic to validate a valid Sudoku puzzle
src/test/java/GameLogicTest.java:16
MethodreplaceSelection
(String s)
src/main/java/com/wissassblog/sudoku/userinterface/SudokuTextField.java:34
MethodreplaceText
(int i, int i1, String s)
src/main/java/com/wissassblog/sudoku/userinterface/SudokuTextField.java:26
MethodsetListener
(IUserInterfaceContract.EventListener listener)
src/main/java/com/wissassblog/sudoku/userinterface/UserInterfaceImpl.java:71
MethodsetListener
(IUserInterfaceContract.EventListener listener)
src/main/java/com/wissassblog/sudoku/userinterface/BadUserInterfaceImpl.java:127
MethodshowDialog
(String message)
src/main/java/com/wissassblog/sudoku/userinterface/UserInterfaceImpl.java:281
MethodshowDialog
(String message)
src/main/java/com/wissassblog/sudoku/userinterface/BadUserInterfaceImpl.java:178
MethodshowError
(String message)
src/main/java/com/wissassblog/sudoku/userinterface/UserInterfaceImpl.java:289
MethodshowError
(String message)
src/main/java/com/wissassblog/sudoku/userinterface/BadUserInterfaceImpl.java:186
Methodstart
(Stage primaryStage)
src/main/java/com/wissassblog/sudoku/SudokuApplication.java:17
Methodtest100NewPuzzles
After spending several days sorting out how to generate a new valid sudoku puzzle, this test will confirm if my algorithm works.
src/test/java/GameGeneratorTest.java:35
MethodupdateBoard
(SudokuGame game)
src/main/java/com/wissassblog/sudoku/userinterface/UserInterfaceImpl.java:251
MethodupdateBoard
(SudokuGame game)
src/main/java/com/wissassblog/sudoku/userinterface/BadUserInterfaceImpl.java:148
MethodupdateSquare
Each time the user makes an input (which can be 0 to delete a number), we update the user interface appropriately.
src/main/java/com/wissassblog/sudoku/userinterface/UserInterfaceImpl.java:239
MethodupdateSquare
Each time the user makes an input (which can be 0 to delete a number), we update the user interface appropriately.
src/main/java/com/wissassblog/sudoku/userinterface/BadUserInterfaceImpl.java:136