| 1111 | } |
| 1112 | |
| 1113 | void World::Reset() |
| 1114 | { |
| 1115 | const ParamEntry& world = Pars >> "CfgWorlds" >> Glob.header.worldname; |
| 1116 | CleanUp(); |
| 1117 | _scene.GetLandscape()->InitObjectVehicles(); |
| 1118 | _scene.GetLandscape()->InitDynSounds(world >> "Sounds"); |
| 1119 | InsertSeaGulls(); |
| 1120 | GSoundScene->Reset(); |
| 1121 | } |
| 1122 | |
| 1123 | void World::Clear() |
| 1124 | { |
no test coverage detected