| 999 | const float PreferredGridSizeMP = 25; |
| 1000 | |
| 1001 | void World::CleanUpDeinit() |
| 1002 | { |
| 1003 | _timeToSkip = 0; |
| 1004 | |
| 1005 | _cameraEffect.Free(); |
| 1006 | _players.Clear(); |
| 1007 | Log("CleanUp world"); |
| 1008 | |
| 1009 | // ProgressScript holds a reference to the cut/title effects; destroying them early |
| 1010 | // aborts in-progress cutscenes on load screens. |
| 1011 | if (!Poseidon::ProgressScript) |
| 1012 | { |
| 1013 | _titleEffect.Free(); |
| 1014 | _cutEffect.Free(); |
| 1015 | if (GSoundScene) |
| 1016 | { |
| 1017 | GSoundScene->StopMusicTrack(); |
| 1018 | } |
| 1019 | } |
| 1020 | |
| 1021 | _scripts.Clear(); |
| 1022 | _playerSuspended = false; |
| 1023 | |
| 1024 | _sensorList.Free(); |
| 1025 | _sensorList = new SensorList; |
| 1026 | GGameState.Reset(); |
| 1027 | |
| 1028 | GBriefingOnPlan = RString(); |
| 1029 | GBriefingOnNotes = RString(); |
| 1030 | GBriefingOnGear = RString(); |
| 1031 | GBriefingOnGroup = RString(); |
| 1032 | GMapOnSingleClick = RString(); |
| 1033 | |
| 1034 | GScene->CleanUp(); |
| 1035 | |
| 1036 | GDummyVehicle = nullptr; |
| 1037 | |
| 1038 | _vehicles.Clear(); |
| 1039 | _fastVehicles.Clear(); |
| 1040 | _animals.Clear(); |
| 1041 | _buildings.Clear(); |
| 1042 | _outVehicles.Clear(); |
| 1043 | _cloudlets.Clear(); |
| 1044 | _eastCenter.Free(); |
| 1045 | _westCenter.Free(); |
| 1046 | _civilianCenter.Free(); |
| 1047 | _guerrilaCenter.Free(); |
| 1048 | _logicCenter.Free(); |
| 1049 | |
| 1050 | extern RefArray<Object> MapDiags; |
| 1051 | MapDiags.Clear(); |
| 1052 | |
| 1053 | _engine->TextBank()->FlushTextures(); |
| 1054 | } |
| 1055 | |
| 1056 | void World::CleanUpInit() |
| 1057 | { |
nothing calls this directly
no test coverage detected