| 531 | GWorld->AdjustSubdivision(GWorld->GetMode()); |
| 532 | } |
| 533 | } |
| 534 | void Scene::SetPreferredViewDistance(float x) |
| 535 | { |
| 536 | float cliVD = AppConfig::Instance().GetViewDistanceOverride(); |
| 537 | if (cliVD > 0) |
| 538 | x = cliVD; |
| 539 | else |
| 540 | saturate(x, GameSettingsConfig::kMinViewDistance, GameSettingsConfig::kMaxViewDistance); |
| 541 | _preferredViewDistance = x; |
| 542 | |
| 543 | if (GWorld && GWorld->GetMode() != GModeNetware) |
| 544 | { |
| 545 | GWorld->AdjustSubdivision(GWorld->GetMode()); |
| 546 | } |
| 547 | } |
| 548 | |
| 549 | void Scene::SetObjectShadows(bool set) |
no test coverage detected