| 369 | } |
| 370 | |
| 371 | void DisplayOptionsVideo::OnButtonClicked(int idc) |
| 372 | { |
| 373 | switch (idc) |
| 374 | { |
| 375 | case IDC_OK: |
| 376 | { |
| 377 | ParamFile userCfg; |
| 378 | userCfg.Parse(GetUserParams()); |
| 379 | userCfg.Add("blood", ENGINE_CONFIG.blood); |
| 380 | userCfg.Save(GetUserParams()); |
| 381 | } |
| 382 | Exit(idc); |
| 383 | break; |
| 384 | case IDC_CANCEL: |
| 385 | GEngine->SetWindowMode(_oldWindowed ? WindowMode::Windowed : WindowMode::Borderless); |
| 386 | if (!_oldWindowed) |
| 387 | { |
| 388 | GEngine->SwitchRes(_oldResX, _oldResY, _oldBpp); |
| 389 | } |
| 390 | GEngine->SwitchRefreshRate(_oldRefreshRate); |
| 391 | GEngine->SetBrightness(_oldBright); |
| 392 | GEngine->SetGamma(_oldGamma); |
| 393 | GScene->SetFrameRateSettings(_oldFrameRate); |
| 394 | GScene->SetQualitySettings(_oldQuality); |
| 395 | SetHWTL(_oldHWTL); |
| 396 | GScene->SetObjectShadows(_oldObjShadows); |
| 397 | GScene->SetVehicleShadows(_oldVehShadows); |
| 398 | GScene->SetCloudlets(_oldSmokes); |
| 399 | ENGINE_CONFIG.blood = _oldBlood; |
| 400 | GEngine->SetMultitexturing(_oldMultitexturing); |
| 401 | if (GEngine->CanWBuffer()) |
| 402 | { |
| 403 | GEngine->SetWBuffer(_oldWBuffer); |
| 404 | } |
| 405 | GScene->SetPreferredViewDistance(_oldVisibility); |
| 406 | GScene->SetPreferredTerrainGrid(_oldTerrain); |
| 407 | Exit(idc); |
| 408 | break; |
| 409 | case IDC_OPTIONS_OBJSHADOWS: |
| 410 | { |
| 411 | C3DActiveText* ctrl = static_cast<C3DActiveText*>(GetCtrl(IDC_OPTIONS_OBJSHADOWS)); |
| 412 | bool set = !GScene->GetObjectShadows(); |
| 413 | GScene->SetObjectShadows(set); |
| 414 | ctrl->SetText(LocalizeString(set ? IDS_ENABLED : IDS_DISABLED)); |
| 415 | } |
| 416 | break; |
| 417 | case IDC_OPTIONS_VEHSHADOWS: |
| 418 | { |
| 419 | C3DActiveText* ctrl = static_cast<C3DActiveText*>(GetCtrl(IDC_OPTIONS_VEHSHADOWS)); |
| 420 | bool set = !GScene->GetVehicleShadows(); |
| 421 | GScene->SetVehicleShadows(set); |
| 422 | ctrl->SetText(LocalizeString(set ? IDS_ENABLED : IDS_DISABLED)); |
| 423 | } |
| 424 | break; |
| 425 | case IDC_OPTIONS_CLOUDLETS: |
| 426 | { |
| 427 | C3DActiveText* ctrl = static_cast<C3DActiveText*>(GetCtrl(IDC_OPTIONS_CLOUDLETS)); |
| 428 | bool set = !GScene->GetCloudlets(); |
nothing calls this directly
no test coverage detected