| 45 | const float MinVisibleFire = 0.63f; |
| 46 | |
| 47 | float Target::FadingSpotability() const |
| 48 | { |
| 49 | float old = Glob.time - spotabilityTime - ValidTime - 1; |
| 50 | if (old < 0) |
| 51 | { |
| 52 | return spotability; |
| 53 | } |
| 54 | float ret = spotability - old * (1.0f / 30); |
| 55 | saturate(ret, 0, 4); |
| 56 | return ret; |
| 57 | } |
| 58 | |
| 59 | float Target::FadingAccuracy() const |
| 60 | { |
no test coverage detected