| 1744 | IWave* wave = GSoundScene->OpenAndPlayOnce2D(_hintSound.name, _hintSound.vol, _hintSound.freq, false); |
| 1745 | if (wave) |
| 1746 | { |
| 1747 | wave->SetKind(WaveMusic); // UI sounds considered music??? |
| 1748 | GSoundScene->AddSound(wave); |
| 1749 | } |
| 1750 | } |
| 1751 | } |
| 1752 | |
| 1753 | } // namespace Poseidon |
nothing calls this directly
no test coverage detected